One idea that I have for the project is to create a video game that simulates bipolar disorder. Essentially, the video game will become easier or more chaotic at random rates. There will be 4 or 5 pills in which to collect. One of these pills makes you win the game while the others, although making the game itself easier, will lessen your abilities.
Another idea that I have is to create a website that connects local music producers to collaborate and give lessons. The radius to connect to people is up to the teacher and the person receiving lessons and rates are determined by the teacher although part of it goes to the website.
very interesting ideas – bipolar disorder can be beautifully tied with the idea of ambiguity. (e.g. maybe a player does not know if the character is in hypomanic mood or depressive mood? or the player does not know what triggers the transition between two moods? ) just a thought. :)