It happens to all of us. We get excited for a project and make plans upon plans for what we want to accomplish with it. We think “I should add this and that, and it’ll be great!” Next thing you know, you have a monstrosity of a plan and only a few months or less…
Collaboration and Learning
The one of most meaningful things I have learned from this course is collaboration. Because we had a very open topic on our project related to liveness and ambiguity. It’s not only that there are so many cool things we could build, but also when building an open topic project with collaboration there are much…
Jack Cogdill – Creativity Together
I believe creativity is a fundamental aspect of humanity and encompass all specific fields of study. Taking creative computing this semester has been a breath of fresh air—to get to use a different part of my brain, and yet still apply all of the computer science knowledge I’ve gained during my time at Virginia Tech….
Adaptation and Change Are Key to Any Project
Over the course of this semester I have completed and learned many unexpected things. Going into this class I wanted to develop a game of some sort. However, the team I ended up joining decided to create an augmented reality app instead. This led me down a path of technologies and design types I was…
Exploring Creativity and Collaboration
From this course, I have learned how to explore creativity in my passions as well as collaborate and better understand what limitations I will experience in future creative projects. Even though there weren’t many concepts we were taught outside our own experiments with our projects, I think the concepts in which we were taught were…
How I Learned To Build A Game
This semester my team and I built a game from scratch and I learned a lot. As a team we decided to forgo any established game engines and essentially build the game and its components from the ground up. This process helped pull back the curtain on things that I thought were incredibly complicated and…
UI/UX design with Pair Programming
This semester has allowed my teammates and I to develop further skills on UI/UX designs throughout this semester. We’ve used concepts such as UI (User Interface) design and UX(User Experience). Throughout the semester we’ve had a major setback that led to our team being slightly behind schedule. Without the power of these design concepts we…
Tools Resources for Creative Computing: Arduino/LED Strip Lights
Items to get: – Arduino Uno – LED strip lights (RGB) – USB cable to connect Arduino – Arduino jumper wires – Soldering iron/solder It’s relatively affordable if you shop around online for deals, but I won’t do an exact breakdown. You could even opt for knockoffs at your own risk since the technology really…
Creative Practice: Photography
My interest in photography began in high school. With social media’s rise in popularity, I became so exposed to photos and media in general. It was during this time I was exposed to many professional-level photos as well through applications like Instagram, VSCO, and Facebook. I was fascinated in the idea; you could take a…
History of Augmented Reality and Getting Started
History Wikipedia describes augmented reality as an interactive experience of a real-world environment whereby the objects that reside in the real-world are “augmented” by computer-generated perceptual information. Although this definition is what we associate as augmented reality today, concepts of the term have been around for more than a century. The first description of an…