Press release #10: AddHawk Team Conducts Evaluations and Prepares for ICAT Day

BLACKSBURG, Va., April 17, 2015 – AddHawk is a group of Computer Science students taking their Human-Computer Interaction capstone project to a massive scale. They begun working on an application called PixelPusher, a massive crowdsourced display in Lane Stadium, using all the attendees mobile device screens as pixels.

Updates on PixelPusher:addhawkLogo

These past two weeks the AddHawk team finalized development of the PixelPusher application, fixing any flaws and imperfections that were encountered. With PixelPusher fully operational, the team was able to conduct a user evaluation to test various aspects of the system, such as general usability, synchronization between connected devices, efficiency of communication between the server and client-side devices, and so on. The team will use the data and metrics gathered from the evaluation to further improve upon the current application.

“Evaluations are very helpful since they point out aspects of your technology that you would otherwise be completely blind to. When you’re developing something, it’s easy to become unaware of the things that may not be intuitive for other people since only a select few people have seen the application up until the evaluation,” explained PixelPusher developer Connor Hoene.

The AddHawk team also practiced their rhetorical skills by giving a couple of mock presentations in order to prepare for Institute for Creative Arts and Technology (ICAT) Day, which is coming up next week on Monday, May 5th. The developers are scheduled to showcase their final design in the “Social Computing Meets Creative Computing” time slot at the event.

A Look Into the Future:

The future is looking quite bright for the AddHawk team. Even though PixelPusher is a finalized, fully-functional system at this time, there is still much more to be done in terms of development and implementation of the product. After presenting PixelPusher at ICAT Day this upcoming Monday, the developers will continue to improve upon features of the application over this summer and into the next semester. One of the most important aspects of this improvement is scaling up testing to include more users in various locations, since PixelPusher is aimed to eventually be used in Lane Stadium. The team has also been in contact with their sponsor, Dr. Ben Knapp, who is greatly facilitating the growth of PixelPusher. Dr. Knapp, like the AddHawk development team, has a great vision for PixelPusher and has been a valuable asset throughout the entire process.

Mission Statement:

PixelPusher will allow football fans in Lane Stadium at Virginia Tech to display individual pixels on their phones which are part of a larger image. In this way PixelPusher acts as a crowd-sourced collaboration application that will bring together football fans everywhere. PixelPusher also aims to break the current world record of 400 connected devices. The application will be developed with the idea of simplicity and efficiency at heart, providing a lightweight, seamless user interface to football fans at Virginia Tech.

“AddHawk is an up and coming software development initiative aimed at revolutionizing how a single member of a crowd can have a huge impact on an event. ”

For more information or questions please contact: cmw2379@vt.edu

Press release #9: AddHawk Team Completes High-Fidelity Prototype

BLACKSBURG, Va., April 17, 2015 – AddHawk is a group of Computer Science students taking their Human-Computer Interaction capstone project to a massive scale. They begun working on an application called PixelPusher, a massive crowdsourced display in Lane Stadium, using all the attendees mobile device screens as pixels.

Updates on PixelPusher:

addhawkLogoThis past week the AddHawk team completed a high fidelity prototype to use in the upcoming tests and evaluations. The team worked rigorously on both the back and frontends of the systems to finish the prototype available by Friday. The frontend team worked mainly on the aesthetics of the application and focused on making PixelPusher easy to grasp and understand for a first-time user. “We feel that the User Experience is vital to an application of this nature. We decided that spending a lot of time on making the application easy and satisfying to use was of the utmost importance.” explained frontend team member Dillon Gresham. One major feature that the team added was combobox functionality for when a user is selecting his or her seat. These comboboxes are paired with a grid highlighting the user’s specific location in the image.

The backend team also had an extremely busy week constantly tweaking and modifying the server while also setting up the PixelPusher API. The team was able to successfully set up the necessary server functionality and all members of the team could easily access the PixelPusher web page. Both teams worked together throughout the week to properly set up API requests so both the back and front end could communicate. AddHawk member Michael Peter said, “Getting the two ends to communicate was the biggest issue we faced. Once this problem was solved, the rest of the pieces fell into place.”

A Look Into the Future:

The upcoming week has a decent amount in store for the members of the AddHawk team. On Monday the team will complete its first evaluation with a group of users from the HCI Capstone class at Virginia Tech. The users will be given a list of tasks and shown what the application is capable of doing. After completing these tasks, the users will then be asked a series of questions and for any comments or suggestions they may have. While the team has completed the high fidelity prototype development on the application is far from over. The AddHawk members will continue to add features, functionality, and beautification to PixelPusher based on any suggestions received from the evaluations.

Mission Statement:

PixelPusher will allow football fans in Lane Stadium at Virginia Tech to display individual pixels on their phones which are part of a larger image. In this way PixelPusher acts as a crowd-sourced collaboration application that will bring together football fans everywhere. PixelPusher also aims to break the current world record of 400 connected devices. The application will be developed with the idea of simplicity and efficiency at heart, providing a lightweight, seamless user interface to football fans at Virginia Tech.

“AddHawk is an up and coming software development initiative aimed at revolutionizing how a single member of a crowd can have a huge impact on an event.”

For more information or questions please contact: cmw2379@vt.edu

 

 

Press release #8: AddHawk Creates an Evaluation Plan and Prepares for Testing

BLACKSBURG, Va., March 20, 2015 – AddHawk is a group of Computer Science students taking their Human-Computer Interaction capstone project to a massive scale. They begun working on an application called PixelPusher, a massive crowdsourced display in Lane Stadium, using all the attendees mobile device screens as pixels.

Updates on PixelPusher:
addhawkLogoThis week the AddHawk team began the development of the Android and web platforms of PixelPusher. These two platforms are the team’s first steps toward a high-fidelity prototype, which should be finalized within the next week. To give the high-fidelity prototypes the functionality that they require, an API was developed to allow for communication of data between the server and the client-facing applications. The aesthetics of the prototype are of great importance as well, so the team also spent time designing a batch of icons for the front-end of the application on both platforms.

In addition to focusing on more front-end facing features of the high-fidelity prototype, the team debugged and worked out kinks that were causing issues on the server side of the system. At this point the system is able to serve requests at blazing fast speeds, which imbues the hearts of the AddHawks with optimism and joy.

“We’re super excited about how fast the requests are able to be processed on the backend of our system! The Phalcon PHP Framework is light as a feather and we’ve been seeing speeds that are up to seven times faster than a Ruby On Rails based API. We hope that since it’s this fast at the moment that it will scale well when we begin moving on to evaluation of the system with real people,” said PixelPusher developer Christopher Wood excitedly.

A Look Into the Future:
In the upcoming weeks the team will finish production of the high-fidelity prototype for both the web and mobile platforms. This finalization of the prototype involves connection of the front and back ends of the PixelPusher system in order to be able to present relevant tasks and functionality that the system should be able to accomplish.

Once the prototype is ready, the team will move on to begin evaluation of the system. This evaluation will test users on various metrics that the team considers valuable for the continuation and improvement of the system as a whole. Testing will initially be performed by the PixelPusher developers themselves with a small sample size of around four people. From there on, the team will move on to testing first-time and returning users with increased sample sizes.

Mission Statement:
PixelPusher will allow football fans in Lane Stadium at Virginia Tech to display individual pixels on their phones which are part of a larger image. In this way PixelPusher acts as a crowd-sourced collaboration application that will bring together football fans everywhere. PixelPusher also aims to break the current world record of 400 connected devices. The application will be developed with the idea of simplicity and efficiency at heart, providing a lightweight, seamless user interface to football fans at Virginia Tech.

“AddHawk is an up and coming software development initiative aimed at revolutionizing how a single member of a crowd can have a huge impact on an event. ”

For more information or questions please contact: cmw2379@vt.edu

Press release #7: AddHawk Sets Up Server and Begins Coding

BLACKSBURG, Va., March 20, 2015 – AddHawk is a group of Computer Science students taking their Human-Computer Interaction capstone project to a massive scale. They begun working on an application called PixelPusher, a massive crowdsourced display in Lane Stadium, using all the attendees mobile device screens as pixels.

Updates on PixelPusher:

This week the AddHawk team spent a lot of time setting up the back end of the project, more specifically the server. Most of the week was used to get ready to dive head first into coding and creating the application. This included working to set up the Phalcon PHP framework on each person’s computer, retrieving root access to the server, and deciding on what platform to develop the application (mobile or web).

Initially a few challenges were encountered when setting up the server with Phalcon but after some research and consulting with our domain specialist, Dr. Kurt Luther, all of the problems were resolved. As was mentioned earlier, the team also decided which direction it wants to head in with the development of PixelPusher. After discussing the pros and cons of Android, Apple, and a web application the AddHawk team decided to first develop the application on Android and then add different platform options as needed. While the original plan was to develop for both Android and Apple devices, after doing research into the logistics behind retrieving a developer’s license and distributing an application on the iOS App Store the team found that it was not possible in the given time period.

“A developer license for Apple costs close to 100 dollars and the standard wait period for releasing your first app onto the app store is around 6 weeks. Looking at the time we have left in the semester and the resources given to our team, it is not feasible to develop in both Android and Apple.” explains frontend developer Dillon Gresham.

The team also feels that if a web based application is necessary one can be quickly created once the framework of the application has been set up.

A Look into the Future:

The majority of the time in the upcoming weeks will be spent creating an interface for Android phones as well as continuing production of the servers and backend to optimize the application’s performance. A lightweight and intentionally limited interface is focus in these beginning stages of development. Once we get the interface up and running, it will be connected with the backend services in order to allow for preliminary testing and debugging. In addition to this Android interface, the team will begin development of an admin control panel accessible via a web platform. This control panel will then be linked with the Android interface and backend services to allow for communication between these two entities.

Mission Statement:

PixelPusher will allow football fans in Lane Stadium at Virginia Tech to display individual pixels on their phones which are part of a larger image. In this way PixelPusher acts as a crowd-sourced collaboration application that will bring together football fans everywhere. PixelPusher also aims to break the current world record of 400 connected devices. The application will be developed with the idea of simplicity and efficiency at heart, providing a lightweight, seamless user interface to football fans at Virginia Tech.

“AddHawk is an up and coming software development initiative aimed at revolutionizing how a single member of a crowd can have a huge impact on an event. ”

For more information or questions please contact: cmw2379@vt.edu

Press release #6: AddHawk Presents Official Project Plan

BLACKSBURG, Va., March 20, 2015 – AddHawk is a group of Computer Science students taking their Human-Computer Interaction capstone project to a massive scale. They begun working on an application called PixelPusher, a massive crowdsourced display in Lane Stadium, using all the attendees mobile device screens as pixels. This type of project, mobile phone mosaics, has been attempted by several companies before, including Sony, HTC, and Blinkendroid.  “The current guinness world record is 400 devices, we’re optimistically looking at 50,000.” said PixelPusher developer Michael Peter. The current record belongs to China Unicom, Sohu IT and HTC which used 400 HTC One devices in July of 2013, playing a one minute advertisement. This project could beat that record by over a hundred times the amount of screens.

Updates on PixelPusher:

This week marks a big step for the AddHawk team. PixelPusher has officially been presented for approval from the higher up management for a go/no-go status. All pre research for the project is completed and the team is ready and eager to begin full time development. The team also received useful feedback on the status of the project and is in an excellent state of crossing the t’s and dotting the i’s in preparation for the weeks to come.

Unlike many of the other updates from the group, this marks completion of the first monumental milestone for development of PixelPusher. Every week leading up to this one has been preparation for this presentation and approval. Front end developer Connor Hoene remarked on Wednesday that,  “Even though it has only been a around 2 months of work so far, the amount of progress we have made forward is amazing. We couldn’t be happier about where we are right now.”

A Look Into the Future:

At this stage of development, the application, PixelPusher, is starting to become a reality. Every week for the next month and a half will be full of exciting and important news regarding the teams progress forward. Coming soon on the horizon is also the first live demo of the PixelPusher product to a small focus group. “While our first test will be fairly small and limited to only a handful of people, the implications are huge in finally getting a proof of concept up and working.” said backend developer Christopher Wood. The team is excited to be working on the project and looks forward to releasing more information as it happens in the near future. Stay tuned for more information coming soon!

Mission Statement:

PixelPusher will allow football fans in Lane Stadium at Virginia Tech to display individual pixels on their phones which are part of a larger image. In this way PixelPusher acts as a crowd-sourced collaboration application that will bring together football fans everywhere. PixelPusher also aims to break the current world record of 400 connected devices. The application will be developed with the idea of simplicity and efficiency at heart, providing a lightweight, seamless user interface to football fans at Virginia Tech.

“AddHawk is an up and coming software development initiative aimed at revolutionizing how a single member of a crowd can have a huge impact on an event. ”

For more information or questions please contact: cmw2379@vt.edu

Press release #5: AddHawk Team Creates Medium­ Fidelity Prototype and Continues Backend Research

BLACKSBURG, Va., March 20, 2015 – AddHawk is a group of Computer Science students taking their Human­ Computer Interaction capstone project to a massive scale. They begun working on an application called PixelPusher, a massive crowdsourced display in Lane Stadium, using all the attendees mobile device screens as pixels. This type of project, mobile phone mosaics, has been attempted by several companies before, including Sony, HTC, and Blinkendroid. “The current guinness world record is 400 devices, we’re optimistically looking at 50,000.” said PixelPusher developer Michael Peter. The current record belongs to China Unicom, Sohu IT and HTC which used 400 HTC One devices in July of 2013, playing a one minute advertisement. This project could beat that record by over a hundred times the amount of screens.

Updates on PixelPusher:

This week the AddHawk team flew through the Prototyping stage and finally settled on a design to push forward with. The team considered many different possible paths for PixelPusher but struggled the most with choosing the most efficient way to pinpoint a User’s location. Some of the solutions considered were a ticket barcode scanner, using location services, having the User manually enter his or her seat information, among others. After informally testing the prototype with potential users, the AddHawk team decided the best route to take would be to implement an interactive map that allows a User to select his or her current seat location.

“We feel that the amount of students at VT football games who do not sit in their assigned seats is high. With this in mind, we wanted PixelPusher to allow users to be able to accurately and easily select their current seat number. We felt that the interactive seating chart was the best way to achieve this goal. ” commented AddHawk Frontend Developer Connor Hoene.

The team also put extensive work into possible backend prototypes, further advancing into the prototyping process at a level deeper than originally planned. According to backend developer Michael Peter, “While the frontend is important, due to the size of this project, the backend was just as important for us to focus on during this stage.”

A Look Into the Future:

In the upcoming weeks the two parts of the AddHawk team will start to split the work and tackle the majority of it separately. The backend team composed of Christopher Wood and Michael Peter will begin extensive venue scouting to determine how each setting will handle a large stress load on its network connection. “After doing more research into potential venues, Michael and I feel we will have enough information to determine which backend prototype we should continue forward with. ” said AddHawk Frontend Developer Christopher Wood.

The frontend team, Dillon Gresham and Connor Hoene, is diving into developing and designing PixelPusher and hopes to have a working shell of an application within a week or two. The entire AddHawk team will combine the code and information generated and prepare for a meeting with the team sponsor, Ben Knapp, in a couple of weeks.

Mission Statement:

PixelPusher will allow football fans in Lane Stadium at Virginia Tech to display individual pixels on their phones which are part of a larger image. In this way PixelPusher acts as a crowd­sourced collaboration application that will bring together football fans everywhere. PixelPusher also aims to break the current world record of 400 connected devices. The application will be developed with the idea of simplicity and efficiency at heart, providing a lightweight, seamless user interface to football fans at Virginia Tech.

“AddHawk is an up and coming software development initiative aimed at revolutionizing how a single member of a crowd can have a huge impact on an event. ”

For more information or questions please contact: cmw2379@vt.edu

Press release #4: AddHawk Performs a Contextual Inquiry and Extracts Design Requirements

BLACKSBURG, Va., March 6, 2015 – AddHawk is a group of Computer Science students taking their Human­ Computer Interaction capstone project to a massive scale. They begun working on an application called PixelPusher, a massive crowdsourced display in Lane Stadium, using all the attendees mobile device screens as pixels. This type of project, mobile phone mosaics, has been attempted by several companies before, including Sony, HTC, and Blinkendroid. “The current guinness world record is 400 devices, we’re optimistically looking at 50,000.” said PixelPusher developer Michael Peter. The current record belongs to China Unicom, Sohu IT and HTC which used 400 HTC One devices in July of 2013, playing a one minute advertisement. This project could beat that record by over a hundred times the amount of screens.

Updates on PixelPusher:

Over the course of the past week, the AddHawk team completed the stages of Contextual Inquiry, Contextual Analysis, and Requirements extraction. A set of potential users were chosen, all with the common trait that they have attended Virginia Tech football games and may again in the future and or were in our domain of potential users. To get a wide set of results, other characteristics of the users were much more varied. Outliers such as individuals with only very basic working knowledge of a smartphone and other Computer Science students were chosen. Since this is a continuing process, please feel free to contact us at cmw2379@vt.edu and we would love to hear your opinion and ask you some questions.

“It’s really important to get a look at very different users. In order for this project to be successful, its absolutely critical that the implementation feels accessible to virtually every fan with a smartphone.” said AddHawk Backend Developer Michael Peter.

Contextual Analysis revealed striking similarities between many of the users. Almost every person interviewed revealed that they would be interested in having a display when attending a Virginia Tech football game, but the effort required to create signs for themselves was the ultimate limiting factor. Also, the process of getting enough people together to perform this is difficult to coordinate. One of our lead Frontend developers, Connor Hoene, has strong feeling about this stating, “Building a way to interact with a crowd that uses your smartphone is such an incredible idea and such a natural extension of how we use our phones nowadays. The fact that something like this doesn’t already exist is staggering”. Alongside all of team AddHawks successes this week, the team is excited with what they learned and look forward to moving forward with this process. Once again, the team is building PixelPusher for the community and would love any input you, the people, would like to share. If you want to say hi, or give us a piece of your mind, please let us know at cmw2379@vt.edu.

A Look Into the Future:

With a much stronger understanding of the potential user base of PixelPusher and their requirements, it is time for the AddHawk team to begin its first round of prototyping. The team is very excited to finally get a chance to test out the several different ideas that they’ve been debating since the idea first took flight. Frontend developer Dillon Gresham enthusiastically stated, “In this set of interviews we were able to communicate with potential Users which really helped us narrow our prototype ideas down. The team gained a lot of insight into how Hokie football fans view their smart phones and the applications the phones hold.”

Mission Statement:

PixelPusher will allow football fans in Lane Stadium at Virginia Tech to display individual pixels on their phones which are part of a larger image. In this way PixelPusher acts as a crowd­sourced collaboration application that will bring together football fans everywhere. PixelPusher also aims to break the current world record of 400 connected devices. The application will be developed with the idea of simplicity and efficiency at heart, providing a lightweight, seamless user interface to football fans at Virginia Tech.

“AddHawk is an up and coming software development initiative aimed at revolutionizing how a single member of a crowd can have a huge impact on an event. ”

For more information or questions please contact: cmw2379@vt.edu

Press release #3: The AddHawk Team Soars Towards the Future

BLACKSBURG, Va., Feb. 26, 2015 – AddHawk is a group of Computer Science students taking their Human­Computer Interaction capstone project to a massive scale. They begun working on an application called PixelPusher, a massive crowdsourced display in Lane Stadium, using all the attendees mobile device screens as pixels. This type of project, mobile phone mosaics, has been attempted by several companies before, including Sony, HTC, and Blinkendroid. “The current guinness world record is 400 devices, we’re optimistically looking at 50,000.” said PixelPusher developer Michael Peter. The current record belongs to China Unicom, Sohu IT and HTC which used 400 HTC One devices in July of 2013, playing a one minute advertisement. This project could beat that record by over a hundred times the amount of screens.

Updates on PixelPusher:

The team has officially changed its title, now going by the name AddHawk. PixelPusher will, however still be the name of the software being developed. The team feels that this is an important change to mention going forward with development.

This week the team laid out a project plan and schedule while dividing the project into smaller, more manageable roles. The AddHawk team split into two different squads: a back­end and a front­end development team. The back­end team is made up of AddHawk’s Michael and Christopher and will primarily focus on the connection of the devices and the issues the application will face in Lane Stadium. “I would love to work on the back­end team because working on something like this is a once in a lifetime experience.” says Christopher Wood enthusiastically. The front­end team is composed of the remaining AddHawk’s, Connor and Dillon, and will mainly work on the interface and user experience aspects of the application.

The team is currently looking at a 9­week work period with the majority of the development picking up around week 4. Both development teams have planned different milestones such as scouting out the location and meeting with the sponsor to finalize design ideas.

A Look Into the Future:

In the upcoming weeks, the AddHawk team plans to conduct a contextual inquiry. This will involve the entire team’s effort in interviewing multiple people whose expertise and/or experience is relevant to our goals. We will analyze the data obtained from these interviews in order to gather a more informed picture of what design requirements need to be established. These design requirements will guide the team before and during the development process. The team also plans to begin prototyping and subsequently start developing the PixelPusher software.

“We’re very excited to get started with the development of PixelPusher! We are about to discover what the system is going look like from the perspectives of the various roles we’ve assigned to our team members.” ­ Connor Hoene, PixelPusher Developer.

Mission Statement:

PixelPusher will allow football fans in Lane Stadium at Virginia Tech to display individual pixels on their phones which are part of a larger image. In this way PixelPusher acts as a crowd­sourced collaboration application that will bring together football fans everywhere. PixelPusher also aims to break the current world record of 400 connected devices. The application will be developed with the idea of simplicity and efficiency at heart, providing a lightweight, seamless user interface to football fans at Virginia Tech. “AddHawk is an up and coming software development initiative aimed at revolutionizing how a single member of a crowd can have a huge impact on an event. ” For more information or questions please contact: cmw2379@vt.edu

Press release #2: PixelPusher Delves into Research and Enters Disillusionment Phase

BLACKSBURG, Va., Feb. 20, 2015 – PixelPusher is a group of Computer Science students taking their Human­Computer Interaction capstone project to a massive scale. They begun working on a massive crowdsourced display in Lane Stadium, using all the attendees mobile device screens as pixels. This type of project, mobile phone mosaics, has been attempted by several companies before, including Sony, HTC, and Blinkendroid. “The current guinness world record is 400 devices, we’re optimistically looking at 50,000.” said PixelPusher developer Michael Peter. The current record belongs to China Unicom, Sohu IT and HTC which used 400 HTC One devices in July of 2013, playing a one minute advertisement. This project could beat that record by over a hundred times the amount of screens.

Updates from PixelPusher: This week we thoroughly researched our current competitors and contemporaries by conducting a competitive analysis, a literary review, and created an annotated bibliography. We discovered a variety of applications that enable multiple devices to display shared image, video, and audio streams in real time through crowd­sourcing the connected users. Some of the notable applications discovered through research include Mosaic, Junkyard Jumbotron, and PixelPhones, which are all open­source and currently in development. We have also looked into the important issue of how the network of connected devices contained within our application should be constructed. We have found various implementations of network architectures through our competitive analysis and research that we are looking into currently in order to determine which strategy fits our needs best. In addition to research, we had the opportunity to meet with our project sponsor, Benjamin Knapp. We also met with Matthew Favaro, who developed a prototype of our application and conducted preliminary research and of the PixelPusher idea. During our meeting, Benjamin mentioned the possibility of including audio streams in addition to images and video. We also discussed the current state of Lane Stadium’s lack of Wi­Fi or 4G signal, among other things.

A Look Into the Future: We plan on continuing to look into possible solutions to the connectivity problems at Lane Stadium. After analyzing a number of scholarly articles we feel that we are close to determining the best fix for this issue. We aim to meet again with our sponsor and possibly the Athletic Director to discuss which solution they feel will work best for the stadium. PixelPusher is also looking into the various available solutions to the problem of networking connected devices in our system. Looking to our competitors as well as our research will guide us in determining the best architecture to use for this.

Mission Statement: PixelPusher will allow football fans in Lane Stadium at Virginia Tech to display individual pixels on their phones which are part of a larger image. In this way PixelPusher acts as a crowd­sourced collaboration application that will bring together football fans everywhere. PixelPusher also aims to break the current world record of 400 connected devices. The application will be developed with the idea of simplicity and efficiency at heart, providing a lightweight, seamless user interface to football fans at Virginia Tech. “PixelPusher Studios is an up and coming software development initiative aimed at revolutionizing how a single member of a crowd can have a huge impact on an event. ”

Contact Person: Christopher Wood cmw2379@vt.edu

 

Press release #1: PixelPusher Begins Work on Lane Stadium Innovation

BLACKSBURG, Va., Feb. 13, 2015 – PixelPushers is a group of Computer Science students taking their Human-Computer Interaction capstone project to a massive scale. They begun working on a massive crowdsourced display in Lane Stadium, using all the attendees mobile device screens as pixels. This type of project, mobile phone mosaics, has been attempted by several companies before, including Sony, HTC, and Blinkendroid.  “The current guinness world record is 400 devices, we’re optimistically looking at 50,000.” said PixelPusher developer Michael Peter. The current record belongs to China Unicom, Sohu IT and HTC which used 400 HTC One devices in July of 2013, playing a one minute advertisement. This project could beat that record by over a hundred times the amount of screens.

Updates from PixelPusher:

This week we have begun project research. In a place as crowded as Lane Stadium, it becomes tough for multiple smart phones to quickly communicate information. We have a number of open options that we have been discussing in regards to the connection problems the application might face. Possible solutions include using BlueTooth, tethering, among other options.

This past Friday, 2/13/2015, we met with our sponsor, Benjamin Knapp, who will be guiding us and giving us insight into the specifics involved with developing the application as well as the current state of the project up to this point. We also met with Matthew Favero, the original project developer, and got insight into where he succeeded, and had trouble.

Our team is very excited to bring this project to fruition and look forward to releasing updates in the near future. “It is very rare to be able to work on a project like this that will affect so many in our community at Virginia Tech” said developer Christopher Wood. Look for us in the next few weeks to keep up to date on what is happening at PixelPusher Studios.

A Look Into the Future:

We have been and will continue to research solutions and possible ideas for our implementation. With projects the size of this one, the solution comes in many different shapes and sizes so we will thoroughly research as many angles as possible before starting development in the next couple weeks.

As this project takes shape, look forward to exciting new updates and potential beta test events where we can demo and test out our software to gain feedback. We are excited at where this project is heading and hope you feel the same.

Mission Statement:

PixelPusher will allow football fans in Lane Stadium at Virginia Tech to display individual pixels on their phones which are part of a larger image. In this way PixelPusher acts as a crowd-sourced collaboration application that will bring together football fans everywhere. PixelPusher also aims to break the current world record of 400 connected devices. The application will be developed with the idea of simplicity and efficiency at heart, providing a lightweight, seamless user interface to football fans at Virginia Tech.

“PixelPusher Studios is an up and coming software development initiative aimed at revolutionizing how a single member of a crowd can have a huge impact on an event. ”

Contact Person: Christopher Wood cmw2379@vt.edu