Press release #5: Reptiles, Barbarians, Crystals, Ohh My!

Blacksburg, VA; March 20, 2015 –

War of Ages has gone under some serious redesign since the break! The cavemen are all but extinct, and taking their place are the small cute natives to our battlefield: the kittens. These kittens are mighty small cats who parade the battlefield with intense prowess, stealth, and cutenessssss!… Just kidding, they’re reptiles.

Snake-men, flying raptor, burrowed drakes, you name it they have it. Or should I say “become it”? These ancestral creatures guard precious gems that alter living creatures around them. They become stronger, faster, and smarter versions of themselves, and having extra arms never hurt. The gems are super rare, and very desirable! Not only can the reptile people summon gems on the battlefield to boost their units, but they wear armor and weapons of armies they’ve previously defeated. Who doesn’t like a T-Rex with four arms and a machine gun?!

The vikings are now the war-seeking Barbarians. Still a mighty conquering race of medieval warriors, the Barbarians are led by a council of elders, who can channel great magics long forgotten. The elders can also call on old allies such as the Necromancers and the Sorcerers. Necromancers gain bonuses the more units are killed on the battlefield, and sorcerers… well sorcerers just like to play with fire. Lots and lots of fire!

For the board, we are introducing our idea of “turn crystals”. On the start of a new turn, both players receive an additional crystal to spend on units, upgrades, etc. After the crystals are all but spent, the player will end their turn and look forward to their next turn with the additional crystal.

For more information, please contact Joe Wileman: wjoe113@vt.edu

Kurt Luther

Assistant Professor of Computer Science, Virginia Tech

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