Blacksburg, VA; April 10, 2015 – Shapes are forming in War of Ages, as we start developing the units and their podiums. Each unit will have a symbol mounted on a podium. The larger and more elaborate podiums signify higher units. After we have a podium for each unit tier, we plan to start drawing the unit symbols. We decided to go with podiums because they look impressive the more elaborate they get, and that gives each unit more character.
(Figure 1: Tier 1 unit podium under development)
Since last week, we decided to completely scrap the 2D board for our original idea of a 3D board. This will allow us to add more dynamic animations to each cube if we have time. The podiums will also appear as 3D objects on a 3D board, rather than top view 2D objects on a 2D board. Our next step with our board is to load the unit podium prototypes and start adding movements.
Our final focus is on our mid-level prototype. Vasily has been developing the prototype for the past few weeks, and he is almost able to implement units and turns. Once our prototype is available to play, we will open it up to the class and friends for another session of feedback. We decided to make a mid-level prototype in order to get it out quicker to our audience before the final launch.
Our main goal in the next week is to finish the board and units in order to start programing the units on the board. Once we finish the units, we will start working on the crystals and making it turn-based. We look forward to the coming weeks and presenting our game to our patient audience.
For more information, contact Joe Wileman at wjoe113@vt.edu