Blacksburg, VA; February 20, 2015
Development of War of Ages is en-route. After a much-needed conference, teammates Joe Wileman, Vasily Prokhorov, Scott Fraser, and AJ Fritsch agreed on the theme, map, and gameplay mechanics of War of Ages.
Expanding on previous rumors, War of Ages will feature a 9 x 9 environment-changing PvP board (map). Before the game starts, each player will view the map, select a race, and select 5 units from that race to represent their army. When it is their turn, the player will receive an additional “mana crystal” to summon their units. There is a max of 10 crystals, so after 10 turns each player will have access to all crystals every proceeding turn. Before the game begins, each player will place 5 mines on their “home turf” followed by 5 random mines generated randomly across the center of the map. Units can spawn on the edge closest the player, except on their base.
Unit mechanics and balance are in development, but rest assured they will be fierce fighting machines ready for war! Terrain is another feature in development in War of Ages, as each race has a unique role depending on the type of environment on the map. In the coming weeks we hope to have races, units, and social developments in pre-production. Until then, we await updating you on the newest features to our world conquering game: War of Ages!
For more information contact Joe Wileman.