“Fraser, C. A., Grossman, T., & Fitzmaurice, G. (2017, May). WeBuild: Automatically distributing assembly tasks among collocated workers to improve coordination. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 1817-1830). ACM.” The authors propose a novel approach aimed at enhancing the efficiency and collaboration in a group. They develop a system…
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Reflection 3 – Spencer Jenkins
The assigned paper for this session was “ImAxes: Immersive Axes as Embodied Affordances for Interactive Multivariate Data Visualisation,” a work from Cordeil et al. I found the main idea of the paper fascinating: using virtual reality (VR) to enhance data visualizations. One of the main difficulties associated with producing data visualizations arises with highly multidimensional…
Reflection #3 – [2/25] – Viral Pasad
“Maxime Cordeil, Andrew Cunningham, Tim Dwyer, Bruce H. Thomas, and Kim Marriott. 2017. ImAxes: Immersive Axes as Embodied Affordances for Interactive Multivariate Data Visualisation. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology(UIST ’17). ACM, New York, NY, USA, 71-83. DOI: https://doi.org/10.1145/3126594.3126613” The authors propose a Virtual Reality environment where users…
Reflection 3 – Omar Faruqi
Summary For the purpose of full disclosure, I was not able to download the paper using the link here: https://dl.acm.org/citation.cfm?id=3126613 (it asked for money) so I used the description of the paper provided in this youtube video (https://www.youtube.com/watch?v=qTD9xUFeQgo). The researchers of this paper design a virtual reality setup where users are able to manipulate graphs…
Donghan Hu Reflection 3
Multi-Device Storyboards for Cinematic Narratives in VR Henrikson, Rorik & Araujo, Bruno & Chevalier, Fanny & Singh, Karan & Balakrishnan, Ravin. (2016). Multi-Device Storyboards for Cinematic Narratives in VR. 787-796. 10.1145/2984511.2984539. Summary: In this paper, the author points out that planning narratives for VR is quite a challenging problem, due to many barriers. Lacking supporting…
The VR is staring back at me!
I have stared too long! A sort-of-reflection of Henrikson, R., Araujo, B., Chevalier, F., Singh, K., & Balakrishnan, R. (2016, October). Multi-device storyboards for cinematic narratives in VR. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (pp. 787-796). ACM. Disclaimer: I have limited experience of using VR (certainly not more than 3…
Reflection 2 – Omar Faruqi
Summary The researchers of this paper examine the benefits of parallel prototype versus serial prototyping. They hired participants that were tasked to create an ad-banner. The results of the banner were place online where online behavior of users was used to assess the quality of the participants’ creation. Additionally the banners were evaluated by experts…
Reflection 2 – Spencer Jenkins
The reading for this class was “Parallel Prototyping Leads to Better Design Results, More Divergence, and Increased Self-Efficacy,” a work from Stanford researchers Dow et al. Though the idea behind this paper is not too complicated, I found the methods and results to be intriguing. The study concerned itself with the following task: create an…
Edward Powell – Reflection 2
Reflection 2 In this paper, the authors measure effectiveness through the number of clicks users had for ad creations, time spent on the website, and independent ratings from professionals. One set of participants created ads in a serial fashion, continually refining and receiving feedback. The other set of participants created ads in parallel, developing multiple…
Reflection #2 – [2/20] – Viral Pasad
“Dow, S. P., Glassco, A., Kass, J., Schwarz, M., Schwartz, D. L., & Klemmer, S. R. (2010). Parallel prototyping leads to better design results, more divergence, and increased self-efficacy. ACM Transactions on Computer-Human Interaction (TOCHI), 17(4), 18.” The paper proposes that parallel prototyping leads to better design results than serial prototyping. Dow et al touch…