Idea 1. The Augmented Reality devices have an inherent problem of small field-of-view. When computer-assisted collaboration happens, the constraint on small field of view will pose challenge on reaching visual consensus. For example, when two artists are working on a large AR sculpture of David (Michelangelo) together, one’s display only shows David‘s toe while the other’s only shows David‘s head. This could be problematic when visual consensus is needed.
Idea 2. The Augmented Reality displays have a pronounced problem of Vergence-Accommodation Conflict, describing a mismatch between the virtual focus plane (augmentations) and actual focus plane (the display lenses). When implementing 3D artistic creation work, it is unknown how VAC will affect depth perception and how it will therefore affect artists’ perception.
Intro. I’m a second year PhD student in VR/AR HCI research. Some development background. Proficient in C++/C#.