2015
McMahan, Ryan P; Kopper, Regis; Bowman, Doug A
Principles for Designing Effective 3D Interaction Techniques Book Chapter
In: Hale, Kelly; Stanney, Kay (Ed.): Handbook of Virtual Environments: Design, Implementation, and Applications, pp. 285-311, CRC Press, Boca Raton, FL, 2, 2015.
@inbook{217,
title = {Principles for Designing Effective 3D Interaction Techniques},
author = {Ryan P McMahan and Regis Kopper and Doug A Bowman},
editor = {Kelly Hale and Kay Stanney},
year = {2015},
date = {2015-01-01},
booktitle = {Handbook of Virtual Environments: Design, Implementation, and Applications},
pages = {285-311},
publisher = {CRC Press},
address = {Boca Raton, FL},
edition = {2},
organization = {CRC Press},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
Lages, Wallace; Nabiyouni, Mahdi; Tibau, Javier; Bowman, Doug A
Interval Player: Designing a Virtual Musical Instrument Using In-Air Gestures Conference
IEEE Symposium on 3D User Interfaces (3DUI Contest), 2015.
@conference{216,
title = {Interval Player: Designing a Virtual Musical Instrument Using In-Air Gestures},
author = {Wallace Lages and Mahdi Nabiyouni and Javier Tibau and Doug A Bowman},
year = {2015},
date = {2015-01-01},
booktitle = {IEEE Symposium on 3D User Interfaces (3DUI Contest)},
abstract = {We present a novel virtual musical instrument interface based on in-air 3D gestures called the Interval Player. Instead of specifying absolute notes, the user specifies the melodic interval between the most recent note and the next one. The non-dominant hand is used to specify chords for harmony. We discuss the principles and rationale used in the design.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Nabiyouni, Mahdi; Bowman, Doug A
An evaluation of the effects of hyper-natural components of interaction fidelity on locomotion performance in virtual reality Conference
ICAT - EGVE textquoteright15: the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, 2015.
BibTeX | Links:
@conference{263,
title = {An evaluation of the effects of hyper-natural components of interaction fidelity on locomotion performance in virtual reality},
author = {Mahdi Nabiyouni and Doug A Bowman},
doi = {https://doi.org/10.2312/egve.20151325},
year = {2015},
date = {2015-01-01},
booktitle = {ICAT - EGVE textquoteright15: the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Ragan, Eric D; Bowman, Doug A; Kopper, Regis; Stinson, Cheryl; Scerbo, Siroberto; McMahan, Ryan P
Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task Journal Article
In: IEEE Transactions on Visualization and Computer Graphics, pp. 14 pages, 2015, ISSN: 1077-2626.
BibTeX | Links:
@article{218,
title = {Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task},
author = {Eric D Ragan and Doug A Bowman and Regis Kopper and Cheryl Stinson and Siroberto Scerbo and Ryan P McMahan},
url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=7042312},
doi = {10.1109/TVCG.2015.2403312},
issn = {1077-2626},
year = {2015},
date = {2015-01-01},
journal = {IEEE Transactions on Visualization and Computer Graphics},
pages = {14 pages},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Laha, Bireswar; Bowman, Doug A; Laidlaw, David H; Socha, John J
A classification of user tasks in visual analysis of volume data Conference
2015 IEEE Scientific Visualization Conference (SciVis)2015 IEEE Scientific Visualization Conference (SciVis), IEEE IEEE, Chicago, IL, USA, 2015.
BibTeX | Links:
@conference{265,
title = {A classification of user tasks in visual analysis of volume data},
author = {Bireswar Laha and Doug A Bowman and David H Laidlaw and John J Socha},
url = {http://ieeexplore.ieee.org/document/7429485/http://xplorestaging.ieee.org/ielx7/7411953/7429473/07429485.pdf?arnumber=7429485},
doi = {10.1109/SciVis.2015.7429485},
year = {2015},
date = {2015-01-01},
booktitle = {2015 IEEE Scientific Visualization Conference (SciVis)2015 IEEE Scientific Visualization Conference (SciVis)},
publisher = {IEEE},
address = {Chicago, IL, USA},
organization = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
2014
Apostolellis, Panagiotis; Bowman, Doug A
Evaluating the Effects of Orchestrated, Game-Based Learning in Virtual Environments for Informal Education Conference
Advances in Computer Entertainment Technology (ACE), ACM Press ACM Press, Funchal, Madeira, Portugal, 2014.
@conference{205,
title = {Evaluating the Effects of Orchestrated, Game-Based Learning in Virtual Environments for Informal Education},
author = {Panagiotis Apostolellis and Doug A Bowman},
doi = {10.1145/2663806.2663821},
year = {2014},
date = {2014-11-01},
booktitle = {Advances in Computer Entertainment Technology (ACE)},
publisher = {ACM Press},
address = {Funchal, Madeira, Portugal},
organization = {ACM Press},
abstract = {<p>In informal learning spaces employing digital content, such as museums, visitors often do not get adequate exposure to content, or they passively receive instruction offered by a museum docent to the whole group. This research aims to identify which elements of co-located group collaboration, virtual environments, and serious games can be leveraged for an enhanced museum learning and entertaining experience. We developed C-OLiVE, an interactive virtual environment supporting tripartite group collaboration, which we used to explore our hypothesis that synchronous, co-located, group collaboration will afford greater learning compared to conventional approaches. In an empirical study, we found some evidence supporting this hypothesis, taking into consideration other factors such as game experience and social presence. Students participating in the three-player condition demonstrated a better understanding of the collaborative tasks compared to their single-player counterparts. We discuss these results and outline future studies using the same virtual environment. </p>},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Apostolellis, Panagiotis; Bowman, Doug A
Co-located Collaborative Play in Virtual Environments for Group Learning in Museums Conference
ACM Interaction Design and Children, ACM Press ACM Press, Aarhus, Denmark, 2014.
@conference{233,
title = {Co-located Collaborative Play in Virtual Environments for Group Learning in Museums},
author = {Panagiotis Apostolellis and Doug A Bowman},
year = {2014},
date = {2014-06-01},
booktitle = {ACM Interaction Design and Children},
publisher = {ACM Press},
address = {Aarhus, Denmark},
organization = {ACM Press},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Laha, Bireswar; Bowman, Doug A; Socha, John J
Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets Journal Article
In: IEEE Transactions on Visualization and Computer Graphics, vol. 20, pp. 513-522, 2014.
BibTeX | Links:
@article{200,
title = {Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets},
author = {Bireswar Laha and Doug A Bowman and John J Socha},
doi = {http://dx.doi.org/10.1109/TVCG.2014.20},
year = {2014},
date = {2014-04-01},
journal = {IEEE Transactions on Visualization and Computer Graphics},
volume = {20},
pages = {513-522},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Apostolellis, Panagiotis; Bowman, Doug A
C-OLiVE: Group co-located interaction in VEs for contextual learning Conference
2014 IEEE Virtual Reality (VR)2014 IEEE Virtual Reality (VR), IEEE IEEE, Minneapolis, MN, USA, 2014.
@conference{232,
title = {C-OLiVE: Group co-located interaction in VEs for contextual learning},
author = {Panagiotis Apostolellis and Doug A Bowman},
url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6802085},
doi = {10.1109/VR.2014.6802085},
year = {2014},
date = {2014-04-01},
booktitle = {2014 IEEE Virtual Reality (VR)2014 IEEE Virtual Reality (VR)},
publisher = {IEEE},
address = {Minneapolis, MN, USA},
organization = {IEEE},
abstract = {<p><span style="color: rgb(51, 51, 51); font-family: sans-serif; font-size: 15px; line-height: 24px;">In informal learning spaces employing digital content, such as museums, visitors either do not get adequate exposure to content or get information through passive instruction offered by a museum docent to the whole group. This research aims to identify which elements of co-located group collaboration, virtual environments, and serious games can be leveraged for an enhanced learning experience. Our hypothesis is that synchronous, co-located, group collaboration will afford greater learning compared to conventional approaches. We developed C-OLiVE, an interactive virtual learning environment supporting tripartite group collaboration, which we will use as a testbed to respond to our research questions. In this paper, we discuss our proposed research, which involves exploring some benefits of the involved technologies and proposing a list of design guidelines for anyone interested to exploit them in developing virtual environments for informal learning spaces.</span></p>},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Laha, Bireswar; Bowman, Doug A
Design of the Bare-Hand Volume Cracker for Analysis of Raw Volumetric Data Conference
IEEE VR Workshop on Immersive Volume Interaction (WIVI), Minneapolis, MN, 2014.
@conference{202h,
title = {Design of the Bare-Hand Volume Cracker for Analysis of Raw Volumetric Data},
author = {Bireswar Laha and Doug A Bowman},
year = {2014},
date = {2014-03-01},
booktitle = {IEEE VR Workshop on Immersive Volume Interaction (WIVI)},
address = {Minneapolis, MN},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Bacim, Felipe; Nabiyouni, Mahdi; Bowman, Doug A
Slice-n-Swipe: A Free-Hand Gesture User Interface for 3D Point Cloud Annotation Conference
IEEE Symposium on 3D User Interfaces (3DUI), 2014.
@conference{209,
title = {Slice-n-Swipe: A Free-Hand Gesture User Interface for 3D Point Cloud Annotation},
author = {Felipe Bacim and Mahdi Nabiyouni and Doug A Bowman},
url = {http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=6798882&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D6798882},
doi = {10.1109/3DUI.2014.6798882},
year = {2014},
date = {2014-01-01},
booktitle = {IEEE Symposium on 3D User Interfaces (3DUI)},
abstract = {<div> Three-dimensional point clouds are generated by devices such as <span style="font-size: 12px;">laser scanners and depth cameras, but their output is a set of</span></div> <div> unstructured, unlabeled points. Many scenarios require users to <span style="font-size: 12px;">identify parts of the point cloud through manual annotation. Inspired</span></div> <div> by the current generation of “natural user interface” technologies, we <span style="font-size: 12px;">present Slice-n-Swipe, a technique for 3D point cloud annotation </span><span style="font-size: 12px;">based on free-hand gesture input. The technique is based on a chef’s </span><span style="font-size: 12px;">knife metaphor, and uses progressive refinement to allow the user to </span><span style="font-size: 12px;">specify the points of interest. We demonstrate the Slice-n-Swipe </span><span style="font-size: 12px;">concept with a prototype using the Leap Motion Controller for </span><span style="font-size: 12px;">free-hand </span><span style="font-size: 12px;">gesture input and a 3D mouse for virtual camera control.</span></div>},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Apostolellis, Panagiotis; Stewart, Michael; Frisina, Chris; Kafura, Dennis
RabBit EscApe: A Board Game for Computational Thinking Proceedings
ACM Press, Aarhus, Denmark, 2014.
@proceedings{206,
title = {RabBit EscApe: A Board Game for Computational Thinking},
author = {Panagiotis Apostolellis and Michael Stewart and Chris Frisina and Dennis Kafura},
year = {2014},
date = {2014-01-01},
journal = {Interaction Design and Children},
pages = {349-352},
publisher = {ACM Press},
address = {Aarhus, Denmark},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}
Apostolellis, Panagiotis; Bortz, Brennon; Peng, Mi; Polys, Nicholas; Hoegh, Andy
Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction Conference
2014 IEEE Symposium on 3D User Interfaces (3DUI)2014 IEEE Symposium on 3D User Interfaces (3DUI), IEEE IEEE, MN, USA, 2014.
@conference{210,
title = {Poster: Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction},
author = {Panagiotis Apostolellis and Brennon Bortz and Mi Peng and Nicholas Polys and Andy Hoegh},
url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6798866},
doi = {10.1109/3DUI.2014.6798866},
year = {2014},
date = {2014-01-01},
booktitle = {2014 IEEE Symposium on 3D User Interfaces (3DUI)2014 IEEE Symposium on 3D User Interfaces (3DUI)},
publisher = {IEEE},
address = {MN, USA},
organization = {IEEE},
abstract = {<p>In this paper, we evaluate a new generation 5DOF tracker, the Leap Motion Controller, and the mouse for performing integral and separable 3D manipulation tasks in a stage lighting application. Based on the hypothesis that the Leap would outperform the mouse for the integral tasks of position and rotation while the mouse will prove better for the separable tasks of position and light intensity, as shown in a similar study by Jacob et al. [3], we designed an experiment to test this claim. Our findings did not support our hypothesis with the mouse performing significantly better both in terms of completion time and angular and position errors.</p>},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Nabiyouni, Mahdi; Laha, Bireswar; Bowman, Doug A
Poster: Designing effective travel techniques with bare-hand interaction. Proceedings
2014.
@proceedings{208,
title = {Poster: Designing effective travel techniques with bare-hand interaction.},
author = {Mahdi Nabiyouni and Bireswar Laha and Doug A Bowman},
url = {http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=6798859&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D6798859},
doi = {10.1109/3DUI.2014.6798859},
year = {2014},
date = {2014-01-01},
journal = {IEEE Symposium on 3D User Interfaces (3DUI)},
abstract = {<p>Emerging novel 3D interaction technologies allow precise tracking of bare hands and fingers, but due to the differences between these devices and traditional trackers, it is not clear how to design effective interaction techniques using these technologies. Using the Leap Motion Controller, we designed travel techniques with bare-hand interaction. We prototyped both unimanual and bimanual techniques using various metaphors (e.g., airplane and camera-in-hand), control mappings (position- vs. rate-control), camera movements (scene vs. camera dependent) and methods for speed control. Based on our experiences with these prototypes, we discuss the challenges and design issues for bare-hand interaction techniques. We present the results of a user study comparing the usability of five representative techniques for three travel tasks: absolute travel, naïve search and path following. We found that the limited workspace of the Leap caused movements with the camera-in-hand metaphor to be faster and less accurate, making it more effective for search but less effective for path following tasks. In addition, the Leap’s ability to precisely track small finger movements benefited the usability of continuous speed control techniques.</p>},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}
Moreira, Luis G; Lages, Wallace
Organic Tile Textures using Fragment Shaders Conference
SBC - Proceedings of the SBGames 2014, 2014, ISBN: 2179-2259.
@conference{215,
title = {Organic Tile Textures using Fragment Shaders},
author = {Luis G Moreira and Wallace Lages},
url = {http://www.sbgames.org/sbgames2014/files/papers/computing/short/22_allcomputingshortpages.pdf},
isbn = {2179-2259},
year = {2014},
date = {2014-01-01},
booktitle = {SBC - Proceedings of the SBGames 2014},
abstract = {Tile textures are present in any modern 3D game. The basic concept is that of an image repeating itself in a seamless loop. However, the same pattern repeated over and over can look artificial, so variation on the texture is frequently needed. Variations are usually created by overlapping or alternating individual textures, a solution which is strongly limited by the number of textures and memory available. This paper describes a process for generating organic tiles using a small number of textures to generate infinite variations. With a custom fragment shader and a template created by the user, multiple textures can be combined and randomized in each tile. The result is a tile texture in which every cell is unique, without the need to design create each one individually.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Kohlbrecher, Stefan; Romay, Alberto; Stumpf, Alexander; Gupta, Anant; von Stryk, Oskar; Bacim, Felipe; Bowman, Doug A; Goins, Alex; Balasubramanian, Ravi; Conner, David C
Human-robot Teaming for Rescue Missions: Team~ViGIRtextquoterights Approach to the 2013 DARPA~Robotics~Challenge~Trials Journal Article
In: Journal of Field Robotics, pp. 26 pages, 2014.
BibTeX | Links:
@article{220,
title = {Human-robot Teaming for Rescue Missions: Team~ViGIRtextquoterights Approach to the 2013 DARPA~Robotics~Challenge~Trials},
author = {Stefan Kohlbrecher and Alberto Romay and Alexander Stumpf and Anant Gupta and Oskar von Stryk and Felipe Bacim and Doug A Bowman and Alex Goins and Ravi Balasubramanian and David C Conner},
url = {http://doi.wiley.com/10.1002/rob.21558},
doi = {10.1002/rob.21558},
year = {2014},
date = {2014-01-01},
journal = {Journal of Field Robotics},
pages = {26 pages},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Stinson, Cheryl; Bowman, Doug A
Feasibility of Training Athletes for High-Pressure Situations Using Virtual Reality Journal Article
In: IEEE Transactions on Visualization and Computer Graphics, vol. 20, pp. 606 - 615, 2014, ISSN: 1077-2626.
BibTeX | Links:
@article{221,
title = {Feasibility of Training Athletes for High-Pressure Situations Using Virtual Reality},
author = {Cheryl Stinson and Doug A Bowman},
url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6777452},
doi = {10.1109/TVCG.2014.23},
issn = {1077-2626},
year = {2014},
date = {2014-01-01},
journal = {IEEE Transactions on Visualization and Computer Graphics},
volume = {20},
pages = {606 - 615},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Singh, Gurjot; Bowman, Doug A; Hicks, David; Cline, David; Ogle, Todd J; Johnson, Aaron; Zlokas, Rosemary; Ragan, Eric
CI-Spy: Using Mobile-AR for Scaffolding Historical Inquiry Learning Proceedings
Munich, Germany, 2014.
@proceedings{207,
title = {CI-Spy: Using Mobile-AR for Scaffolding Historical Inquiry Learning},
author = {Gurjot Singh and Doug A Bowman and David Hicks and David Cline and Todd J Ogle and Aaron Johnson and Rosemary Zlokas and Eric Ragan},
year = {2014},
date = {2014-01-01},
journal = {ISMAR},
address = {Munich, Germany},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}
Leal, Anamary; Bowman, Doug A
3D Sketching and Flexible Input for Surface Design: A Case Study Journal Article
In: SBC Journal on Interactive Systems, vol. 5, pp. 93-101, 2014.
@article{219,
title = {3D Sketching and Flexible Input for Surface Design: A Case Study},
author = {Anamary Leal and Doug A Bowman},
year = {2014},
date = {2014-01-01},
journal = {SBC Journal on Interactive Systems},
volume = {5},
pages = {93-101},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
2013
Laha, Bireswar; Bowman, Doug A
Volume Cracker: A Bimanual 3D Interaction Technique for Analysis of Raw Volumetric Data Proceedings
2013.
BibTeX | Links:
@proceedings{191,
title = {Volume Cracker: A Bimanual 3D Interaction Technique for Analysis of Raw Volumetric Data},
author = {Bireswar Laha and Doug A Bowman},
doi = {http://dx.doi.org/10.1145/2491367.2491368},
year = {2013},
date = {2013-07-01},
journal = {2013 ACM Symposium on Spatial User Interaction (SUI)},
pages = {61-68},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}