2001
Design and Evaluation of Menu Systems for Immersive Virtual Environments Conference
Proceedings of IEEE Virtual Reality, 2001.
2000
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications Journal Article
In: Presence: Teleoperators and Virtual Environments, vol. 9, no. 2, pp. 187-208, 2000.
1999
Testbed Evaluation of VE Interaction Techniques Conference
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999.
Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment Journal Article
In: Presence: Teleoperators and Virtual Environments, vol. 8, no. 6, pp. 618-631, 1999.
The Educational Value of an Information-Rich Virtual Environment Journal Article
In: Presence: Teleoperators and Virtual Environments, vol. 8, no. 3, pp. 317-331, 1999.
1998
The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments Journal Article
In: Presence: Teleoperators and Virtual Environments, vol. 7, no. 5, pp. 478-493, 1998.
A Methodology for the Evaluation of Travel Techniques for Immersive Virtual Environments Journal Article
In: Virtual Reality: Research, Development, and Applications, vol. 3, no. 2, pp. 120-131, 1998.
Designing Animal Habitats Within an Immersive VE Journal Article
In: IEEE Computer Graphics and Applications, vol. 18, no. 5, pp. 9-13, 1998.
1997
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques Conference
Proceedings of the IEEE Virtual Reality Anuual International Symposium, 1997.
Toolsets for the Development of Highly Interactive and Information-Rich Virtual Environments Journal Article
In: The International Journal of Virtual Reality, vol. 3, no. 2, pp. 12-20, 1997.
An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments Conference
Proceedings of the ACM Symposium on Interactive 3D Graphics, 1997.
The Virtual Reality Gorilla Exhibit Journal Article
In: IEEE Computer Graphics and Applications, vol. 17, no. 6, pp. 30-38, 1997.
1996
Conceptual Design Space: Beyond Walk-through to Immersive Design Book Chapter
In: Designing Digital Space: An Architecttextquoterights Guide to Virtual Reality, pp. 225-236, John Wiley & Sons, New York, 1996.
0000
Goldilocks Zoning: Evaluating a Gaze-Aware Approach to Task-Agnostic VR Notification Placement Conference Forthcoming
ACM Symposium on Spatial User Interaction (SUI '24), Forthcoming, ISBN: 979-8-4007-1088-9/24/10.
[No title] Bachelor Thesis
0000.