2020
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Davari, Shakiba; Lu, Feiyu; Bowman, Doug A Occlusion Management Techniques for Everyday Glanceable AR Interfaces Conference 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE 2020. BibTeX | Links: @conference{davari2020occlusion,
title = {Occlusion Management Techniques for Everyday Glanceable AR Interfaces},
author = {Shakiba Davari and Feiyu Lu and Doug A Bowman},
doi = {10.1109/VRW50115.2020.00072},
year = {2020},
date = {2020-01-01},
booktitle = {2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},
pages = {324--330},
organization = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Lu, Feiyu; Davari, Shakiba; Lisle, Lee; Li, Yuan; Bowman, Doug A Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality Conference 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE 2020. BibTeX | Links: @conference{lu2020glanceable,
title = {Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality},
author = {Feiyu Lu and Shakiba Davari and Lee Lisle and Yuan Li and Doug A Bowman},
doi = {10.1109/VR46266.2020.00113},
year = {2020},
date = {2020-01-01},
booktitle = {2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)},
pages = {930--939},
organization = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Yu, Run; Bowman, Doug A Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality Journal Article IEEE Transactions on Visualization and Computer Graphics, 26 (5), pp. 2094–2103, 2020. BibTeX | Links: @article{yu2020pseudo,
title = {Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality},
author = {Run Yu and Doug A Bowman},
doi = {10.1109/TVCG.2020.2973056},
year = {2020},
date = {2020-01-01},
journal = {IEEE Transactions on Visualization and Computer Graphics},
volume = {26},
number = {5},
pages = {2094--2103},
publisher = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
|
Li, Yuan Spatial Referencing for Anywhere, Anytime Augmented Reality Conference 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE 2020. BibTeX | Links: @conference{li2020spatial,
title = {Spatial Referencing for Anywhere, Anytime Augmented Reality},
author = {Yuan Li},
doi = {10.1109/VRW50115.2020.00129},
year = {2020},
date = {2020-01-01},
booktitle = {2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},
pages = {555--556},
organization = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Lisle, Lee The Immersive Space to Think: Immersive Analytics for Multimedia Data Conference 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE 2020. BibTeX | Links: @conference{lisle2020dc,
title = {The Immersive Space to Think: Immersive Analytics for Multimedia Data},
author = {Lee Lisle},
doi = {10.1109/VRW50115.2020.00127},
year = {2020},
date = {2020-01-01},
booktitle = {2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},
pages = {551--552},
organization = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Pavanatto, Leonardo; Lu, Feiyu; Davari, Shakiba; Harris, Emily; Folino, Anthony; Imamov, Samat; Chekuri, Satvik; Blustein, Leslie; Lages, Wallace S; Bowman, Doug A Get the job! An immersive simulation of sensory overload Conference 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE 2020. BibTeX | Links: @conference{pavanatto2020get,
title = {Get the job! An immersive simulation of sensory overload},
author = {Leonardo Pavanatto and Feiyu Lu and Shakiba Davari and Emily Harris and Anthony Folino and Samat Imamov and Satvik Chekuri and Leslie Blustein and Wallace S Lages and Doug A Bowman},
doi = {10.1109/VRW50115.2020.00106},
year = {2020},
date = {2020-01-01},
booktitle = {2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},
pages = {509--510},
organization = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Lisle, Lee; Chen, Xiaoyu; Gitre, JK Edward; North, Chris; Bowman, Doug A Evaluating the Benefits of the Immersive Space to Think Conference 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE 2020. BibTeX | Links: @conference{lisle2020evaluating,
title = {Evaluating the Benefits of the Immersive Space to Think},
author = {Lee Lisle and Xiaoyu Chen and JK Edward Gitre and Chris North and Doug A Bowman},
doi = {10.1109/VRW50115.2020.00073},
year = {2020},
date = {2020-01-01},
booktitle = {2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},
pages = {331--337},
organization = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
2019
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Zhang, Lei; Bowman, Doug A Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality Conference Virtual Worlds and Games for Serious Applications (VS-GAMES), ACM ACM, Vienna, Austria, 2019. Abstract | BibTeX @conference{328,
title = {Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality},
author = {Lei Zhang and Doug A Bowman},
editor = {Caroline N Jones},
year = {2019},
date = {2019-09-01},
booktitle = {Virtual Worlds and Games for Serious Applications (VS-GAMES)},
publisher = {ACM},
address = {Vienna, Austria},
organization = {ACM},
abstract = { Immersive virtual reality (VR) holds great potential for learning, but it is unclear how VR experiences should be designed to maximize learning potential. In this study, we explored how the level of interactivity in an educational VR storytelling experience for immunology learning affects a user’s learning gains. We created three versions of the VR experience with low (system automates as many actions as possible), medium (a combination of system automation and user-controlled actions), and high (as many user-controlled actions as possible) levels of interactivity. We hypothesized that too much or too little interactivity would result in smaller learning gains than a medium level of interactivity. Although data from pre and post-tests showed no significant difference in students’ learning gains due to interactivity level, questionnaire and interview data suggest that interactivity in the experience significantly affects students’ engagement in learning, attention, and focus on learning material. Participants also perceived that they could learn better and more effectively in a VR experience with a higher level of interactivity.
},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
<p>Immersive virtual reality (VR) holds great potential for learning, but it is unclear how VR experiences should be designed to maximize learning potential. In this study, we explored how the level of interactivity in an educational VR storytelling experience for immunology learning affects a user’s learning gains. We created three versions of the VR experience with low (system automates as many actions as possible), medium (a combination of system automation and user-controlled actions), and high (as many user-controlled actions as possible) levels of interactivity. We hypothesized that too much or too little interactivity would result in smaller learning gains than a medium level of interactivity. Although data from pre and post-tests showed no significant difference in students’ learning gains due to interactivity level, questionnaire and interview data suggest that interactivity in the experience significantly affects students’ engagement in learning, attention, and focus on learning material. Participants also perceived that they could learn better and more effectively in a VR experience with a higher level of interactivity.</p>
<p> </p> |
Zhang, Lei; Bowman, Doug A Enabling immunology learning in virtual reality through storytelling and interactivity Conference Human-Computer Interaction International (HCII), Springer Springer, Orlando, FL, 2019. Abstract | BibTeX | Links: @conference{327,
title = {Enabling immunology learning in virtual reality through storytelling and interactivity},
author = {Lei Zhang and Doug A Bowman},
editor = {Caroline N Jones},
doi = {doi:10.1007/978-3-030-21565-1_28},
year = {2019},
date = {2019-07-01},
booktitle = {Human-Computer Interaction International (HCII)},
publisher = {Springer},
address = {Orlando, FL},
organization = {Springer},
abstract = { Immunology concepts typically taught at the college level involve both factual and process-based knowledge and present learning barriers to col- lege students. Immunology knowledge can be difficult for students to visualize and relate to. To help students better understand specific immunology concepts and increase their learning motivation and engagement, we designed the Immu- nology virtual reality (VR) application. Immunology VR leverages the rich in- teractivity and immersion offered by virtual reality systems to create a highly interactive and narrative-driven immersive VR experience that takes students on an exciting journey inside the human body. In this paper, we describe the design of the Immunology VR experience, focusing on our use of an interactive digital storytelling approach to enable learning.
},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
<div class="page" title="Page 1"> <div class="layoutArea"> <div class="column"> <p><span style="font-size: 9.000000pt; font-family: textquoterightTimesNewRomanPSMTtextquoteright">Immunology concepts typically taught at the college level involve both factual and process-based knowledge and present learning barriers to col- lege students. Immunology knowledge can be difficult for students to visualize and relate to. To help students better understand specific immunology concepts and increase their learning motivation and engagement, we designed the Immu- nology virtual reality (VR) application. Immunology VR leverages the rich in- teractivity and immersion offered by virtual reality systems to create a highly interactive and narrative-driven immersive VR experience that takes students on an exciting journey inside the human body. In this paper, we describe the design of the Immunology VR experience, focusing on our use of an interactive digital storytelling approach to enable learning.</span></p>
</div>
</div>
</div>
<p> </p> |
Davari, Shakiba; Li, Yuan; Lisle, Lee; Lu, Feiyu; Zhang, Lei; Blustein, Leslie; Feng, Xueting; Gabaldon, Brianna; Kwiatkowski, Marc; Bowman, Doug A Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality Conference 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE 2019. BibTeX | Links: @conference{davari2019save,
title = {Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality},
author = {Shakiba Davari and Yuan Li and Lee Lisle and Feiyu Lu and Lei Zhang and Leslie Blustein and Xueting Feng and Brianna Gabaldon and Marc Kwiatkowski and Doug A Bowman},
doi = {10.1109/VR.2019.8798051},
year = {2019},
date = {2019-01-01},
booktitle = {2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)},
pages = {1405--1406},
organization = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Li, Yuan; Lu, Feiyu; Lages, Wallace S; Bowman, Doug Gaze direction visualization techniques for collaborative wide-area model-free augmented reality Conference Symposium on Spatial User Interaction, 2019. BibTeX | Links: @conference{li2019gaze,
title = {Gaze direction visualization techniques for collaborative wide-area model-free augmented reality},
author = {Yuan Li and Feiyu Lu and Wallace S Lages and Doug Bowman},
doi = {10.1145/3357251.3357583},
year = {2019},
date = {2019-01-01},
booktitle = {Symposium on Spatial User Interaction},
pages = {1--11},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Lages, Wallace; Li, Yuan; Lisle, Lee; Höllerer, Tobias; Bowman, Doug Enhanced geometric techniques for point marking in model-free augmented reality Conference 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), IEEE 2019. BibTeX | Links: @conference{lages2019enhanced,
title = {Enhanced geometric techniques for point marking in model-free augmented reality},
author = {Wallace Lages and Yuan Li and Lee Lisle and Tobias Höllerer and Doug Bowman},
doi = {10.1109/ISMAR.2019.00028},
year = {2019},
date = {2019-01-01},
booktitle = {2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)},
pages = {301--309},
organization = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Soares, Leonardo Pavanatto; Bowman, Doug A; Pinho, Márcio Sarroglia Evaluating the Impact of Point Marking Precision on Situated Modeling Performance Conference Symposium on Spatial User Interaction, 2019. BibTeX | Links: @conference{soares2019evaluating,
title = {Evaluating the Impact of Point Marking Precision on Situated Modeling Performance},
author = {Leonardo Pavanatto Soares and Doug A Bowman and Márcio Sarroglia Pinho},
doi = {10.1145/3357251.3357586},
year = {2019},
date = {2019-01-01},
booktitle = {Symposium on Spatial User Interaction},
pages = {1--5},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
2018
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Lages, Wallace; Bowman, Doug A Move the Object or Move Myself? Walking vs. Manipulation for the Examination of 3D Scientific Data Journal Article Frontiers in ICT, 5 , 2018. BibTeX | Links: @article{274,
title = {Move the Object or Move Myself? Walking vs. Manipulation for the Examination of 3D Scientific Data},
author = {Wallace Lages and Doug A Bowman},
url = {https://www.frontiersin.org/article/10.3389/fict.2018.00015/full},
doi = {10.3389/fict.2018.00015},
year = {2018},
date = {2018-10-01},
journal = {Frontiers in ICT},
volume = {5},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
|
Lisle, Lee; Tanous, Kyle; Kim, Hyungil; Gabbard, Joseph L; Bowman, Doug A Effect of Volumetric Displays on Depth Perception in Augmented Reality Conference Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, ACM ACM, 2018. BibTeX @conference{281,
title = {Effect of Volumetric Displays on Depth Perception in Augmented Reality},
author = {Lee Lisle and Kyle Tanous and Hyungil Kim and Joseph L Gabbard and Doug A Bowman},
year = {2018},
date = {2018-01-01},
booktitle = {Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
publisher = {ACM},
organization = {ACM},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Yu, Run; Duer, Zachary; Ogle, Todd; Bowman, Doug A; Tucker, Thomas; Hicks, David; Choi, Dongsoo; Bush, Zach; Ngo, Huy; Nguyen, Phat; others, Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality Conference 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE IEEE, 2018. BibTeX @conference{284,
title = {Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality},
author = {Run Yu and Zachary Duer and Todd Ogle and Doug A Bowman and Thomas Tucker and David Hicks and Dongsoo Choi and Zach Bush and Huy Ngo and Phat Nguyen and others},
year = {2018},
date = {2018-01-01},
booktitle = {2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)},
publisher = {IEEE},
organization = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
|
Yu, Run; Bowman, Doug A Force Push: Exploring Expressive Gesture-to-Force Mappings for Remote Object Manipulation in Virtual Reality Journal Article Frontiers in ICT, 5 , pp. 25, 2018. BibTeX @article{283,
title = {Force Push: Exploring Expressive Gesture-to-Force Mappings for Remote Object Manipulation in Virtual Reality},
author = {Run Yu and Doug A Bowman},
year = {2018},
date = {2018-01-01},
journal = {Frontiers in ICT},
volume = {5},
pages = {25},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
|
Apostolellis, Panagiotis; Bowman, Doug A; Chmiel, Marjee Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums Book Chapter Vermeeren, Arnold; Calvi, Licia; Sabiescu, Amalia (Ed.): Museum Experience Design: Springer Series on Cultural Computing, pp. 19 - 43, Springer International Publishing, Cham, 2018, ISSN: 2195-9056. BibTeX | Links: @inbook{273,
title = {Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums},
author = {Panagiotis Apostolellis and Doug A Bowman and Marjee Chmiel},
editor = {Arnold Vermeeren and Licia Calvi and Amalia Sabiescu},
url = {http://link.springer.com/10.1007/978-3-319-58550-5},
doi = {10.1007/978-3-319-58550-510.1007/978-3-319-58550-5_2},
issn = {2195-9056},
year = {2018},
date = {2018-01-01},
booktitle = {Museum Experience Design: Springer Series on Cultural Computing},
pages = {19 - 43},
publisher = {Springer International Publishing},
address = {Cham},
organization = {Springer International Publishing},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
|
2017
|
Nabiyouni, Mahdi; Scerbo, Siroberto; Bowman, Doug A; Hollerer, Tobias Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment Journal Article Frontiers in ICT, 32164019541930201519562223236 , 2017. BibTeX | Links: @article{275,
title = {Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment},
author = {Mahdi Nabiyouni and Siroberto Scerbo and Doug A Bowman and Tobias Hollerer},
url = {http://journal.frontiersin.org/article/10.3389/fict.2016.00034/full},
doi = {10.3389/fict.2016.00034},
year = {2017},
date = {2017-06-01},
journal = {Frontiers in ICT},
volume = {32164019541930201519562223236},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
|
Ragan, Eric D; Scerbo, Siroberto; Bacim, Felipe; Bowman, Doug A Amplified Head Rotation in Virtual Reality and the Effects on 3D Search, Training Transfer, and Spatial Orientation Journal Article IEEE Transactions on Visualization and Computer Graphics, 23 , pp. 1880 - 1895, 2017, ISSN: 1077-2626. BibTeX | Links: @article{276,
title = {Amplified Head Rotation in Virtual Reality and the Effects on 3D Search, Training Transfer, and Spatial Orientation},
author = {Eric D Ragan and Siroberto Scerbo and Felipe Bacim and Doug A Bowman},
url = {http://ieeexplore.ieee.org/document/7547900/},
doi = {10.1109/TVCG.2016.2601607},
issn = {1077-2626},
year = {2017},
date = {2017-01-01},
journal = {IEEE Transactions on Visualization and Computer Graphics},
volume = {23},
pages = {1880 - 1895},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
|