This project presents our solution to the 2025 3DUI Contest challenge!
We developed a collaborative, immersive experience that raises awareness about trash pollution in natural landscapes. In our experience, one user collects harmful pollutants while the other user provides medication to impacted wildlife using enhancements to traditional interaction techniques: HOMER and Fishing Reel. We enhanced HOMER to use a cone volume to reduce the precise aiming required by a selection raycast for more efficient pollutant collection, coined as FLOW-MATCH. To feed wildlife far away from the user, we created RAWR-XD, an asymmetric bi-manual technique to more conveniently adjust the Fishing Reel reeling speed using the user’s non-selecting wrist rotation.

Proceedings Articles
Alexander Giovannelli; Fionn Murphy; Trey Davis; Chaerin Lee; Rehema Abulikemu; Matthew Gallagher; Sahil Sharma; Lee Lisle; Doug A. Bowman
Planet Purifiers: A Collaborative Immersive Experience Proposing New Modifications to HOMER and Fishing Reel Interaction Techniques Proceedings Article
In: 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 1528-1529, 2025.
@inproceedings{10972814,
title = {Planet Purifiers: A Collaborative Immersive Experience Proposing New Modifications to HOMER and Fishing Reel Interaction Techniques},
author = {Alexander Giovannelli and Fionn Murphy and Trey Davis and Chaerin Lee and Rehema Abulikemu and Matthew Gallagher and Sahil Sharma and Lee Lisle and Doug A. Bowman},
doi = {10.1109/VRW66409.2025.00409},
year = {2025},
date = {2025-01-01},
booktitle = {2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},
pages = {1528-1529},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}