Current augmented reality (AR) systems are limited to a single visible application at any given time. However, to become versatile general computing devices, AR systems must also support continuous access to a wide variety of content. All-day AR users will want to view the time, check their calendar, read their email and social media feeds, browse the web, and check the weather without the need to close and open applications each time. We believe this multi-tasking consumption of information, be it in the form of text, 2D imagery, or 3D content, will become the primary mode of use of future wearable AR devices.
Since AR systems can use the entire world as virtual screen real estate, many pieces of content can be displayed at once. However, the ability to place content anywhere in space also leads to a significant challenge: how should content from multiple separate sources be managed in AR so that information displays are accessible, controllable, and portable without being distracting or intrusive? Multiple uncoordinated applications can easily lead to spatial conflict and confuse the user.
We propose research to inform the design of general AR content management frameworks. Our plan is to start this research by exploring the concept of glanceability, and investigate ways in which information can be always available in AR without being the primary focus of activity.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE 2020.