Last week I wasn’t able to do much GTA work mainly because of course work. I found myself under the weather in the middle of the week and ended up missing office hours for CS1054 that I have to make up for this week. The only GTA work I did complete this week was summary grading for CS5590.
For coursework, the preparation for Machine Learning mid-term exam took some time since there was a lot of syllabus to cover. I gave the actual exam on Friday. The implementation presentation or Advanced Topic in HCI was also due this Friday. I was able to meet most of the goals I had in mind for that submission including basic attack implementation, IRB submission and Study + Protocol Design.
For research work, I am still waiting on IRB’s response so that I can update the proposal with a few changes including the modification of study design and addition of a subjective interview question at the end of the study. While I was able to implement the basic security attacks last week I still plan on improving them till IRB replies and the revision is approved. More specifically, I have to test latency with a another user on the headset itself and see if any changes in the intensity or type of latency (reliable/unreliable with packet loss) is required. For occlusion on top of basic object erasure I am working on an attack that keeps the remote object in the scene but obstructs its view through another game object. I have already written a script for it but since the remote object can not be created in unity play mode , I need to test it out on the headset with a partner. I have set time with Sabaat to help me test this attack on Wednesday. I hope to have better insights on this after the actual testing on the headset.