Spring 2024 Week 10 3/18/2024

Once again starting with GTA work. The class of CS1054 had a project due on mainly file based reading concepts in Java, it kept me busy in the office hours and through emails. I was also supposed to grade it over the weekend since Project 3 is also out now. For CS5590 did some more paper summary grading, they had another assignment on Ransomware due this week but a few students showed up in the office hours probably because the assignment was pretty straight forward to solve

The courses have started to become more work intensive especially with Machine Learning having a major component due every week. It has its mid on this Friday, followed by a Home Work due next week, followed by a Project submission. We also have the implementation plan presentation due for Advanced Topics in HCI on the same day as the Machine Learning mid.

For research, last week I finally got the SurfShare to work but it did come with its caveats. This week was about working around those and molding my task to fit into the software’s capabilities along with filing for submitting an IRB for the preliminary study. I started the week with trying to execute a simple tower building task using SurfShare by giving the remote objects physical properties (especially) gravity and allowing users to stack blocks on top of each other. Due to a number of reason starting with the handle for extrusion attached as a child, low performance of the tool to detect horizontal surface and high reliance on participants to create the portal flat on the surface. I tweaked the task a bit into recreating a floating structure (no use of gravity) from colored paper cut-outs provided to the participants. In this case both users will be participants with pieces for structure divided among them. For the attacks I have decided to use the Mirror’s latency simulator transport. As for the occlusion attack I added transform gizmos to gameplay such that I could move the remote objects from the server in run time, unfortunately it did not work for networked object. As an alternative I plan on testing occlusion attack by making Server the host and manipulating object in the session through the unity app.
One consistent problem is that I can’t test things alone as soon as I take off one headset the it loses its orientation. I have been asking for people’s help but it does slow things down a little.

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