{"id":3076,"date":"2023-09-13T09:37:20","date_gmt":"2023-09-13T14:37:20","guid":{"rendered":"https:\/\/wordpress.cs.vt.edu\/3digroup\/?p=3076"},"modified":"2025-01-29T10:06:21","modified_gmt":"2025-01-29T15:06:21","slug":"vr-notification-placement-does-a-context-aware-approach-improve-performance","status":"publish","type":"post","link":"https:\/\/wordpress.cs.vt.edu\/3digroup\/2023\/09\/13\/vr-notification-placement-does-a-context-aware-approach-improve-performance\/","title":{"rendered":"Goldilocks Zoning: Evaluating a Gaze-Aware Approach to Task-Agnostic VR Notification Placement"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"904\" height=\"340\" src=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2023\/08\/teaser_img-1.png\" alt=\"\" class=\"wp-image-3079\" srcset=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2023\/08\/teaser_img-1.png 904w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2023\/08\/teaser_img-1-300x113.png 300w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2023\/08\/teaser_img-1-768x289.png 768w\" sizes=\"auto, (max-width: 904px) 100vw, 904px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">While virtual reality (VR) offers immersive experiences, users need to remain aware of notifications from outside VR. However, inserting notifications into a VR experience can result in distraction or breaks in presence, since existing notification systems in VR use static placement and lack task and environment awareness. We address this challenge by introducing a novel notification placement technique, Goldilocks Zoning, which leverages a 360-degree heatmap generated using eye-tracking data in order to place notifications near salient areas of the environment without obstructing the primary task. To investigate the effectiveness of this technique, we conducted a dual-task experiment comparing Goldilocks Zoning to common notification placement techniques. Our findings reveal that for simple iconic notifications, placing the notification within the user&#8217;s visual field is more critical than choosing an ideal location. The findings also demonstrate the feasibility of utilizing eye-tracking history as a proxy for understanding user attention and task engagement in the VR setting.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While virtual reality (VR) offers immersive experiences, users need to remain aware of notifications from outside VR. However, inserting notifications into a VR experience can result in distraction or breaks in presence, since existing notification systems in VR use static placement and lack task and environment awareness. We address this challenge by introducing a novel <a href=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/2023\/09\/13\/vr-notification-placement-does-a-context-aware-approach-improve-performance\/\" class=\"more-link\">&#8230;<\/a><\/p>\n","protected":false},"author":335,"featured_media":3077,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[515,509,78],"ppma_author":[466,391],"class_list":["post-3076","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-projects","tag-context-aware","tag-eye-tracking","tag-virtual-reality"],"jetpack_featured_media_url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2023\/08\/teaser_img.png","authors":[{"term_id":466,"user_id":335,"is_guest":0,"slug":"ciilo","display_name":"Cory Ilo","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/715e42664b3358101cfe4bb556a94092a52552fe4fa5351e072c24c70bc8252b?s=96&d=mm&r=g","author_category":"","user_url":"https:\/\/www.linkedin.com\/in\/cilo9737\/","last_name":"Ilo","first_name":"Cory","job_title":"","description":"The goal of my research is to build smart interaction techniques and\/or intelligent user interfaces which adapt to the user's total context, e.g. environment, user task, time of day, location, etc. Essentially, the AR system should be able to infer the user's intent to aid interaction or dynamically adjust user interfaces by utilizing the surrounding, inherent context.\r\n\r\nAside from research, my passions include video games, fitness, and traveling. One day, I hope to make open-world AR video games, where your body functions as the controller, a reality!"},{"term_id":391,"user_id":331,"is_guest":0,"slug":"dbowman","display_name":"Doug Bowman","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/01\/professional_photo2_2019-cropped-square-smaller-scaled.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/01\/professional_photo2_2019-cropped-square-smaller-scaled.jpg"},"author_category":"1","user_url":"","last_name":"Bowman","first_name":"Doug","job_title":"","description":"Doug A. Bowman is the Frank J. Maher Professor of <a href=\"http:\/\/www.cs.vt.edu\">Computer Science<\/a> at <a href=\"http:\/\/www.vt.edu\">Virginia Tech<\/a>. He is the principal investigator of the <a href=\"http:\/\/wordpress.cs.vt.edu\/3digroup\/\">3D Interaction Group<\/a>, focusing on the topics of three-dimensional user interfaces, VR\/AR user experience, and the benefits of immersion in virtual environments.\r\n\r\nDr. Bowman is one of the co-authors of <a href=\"https:\/\/www.pearson.com\/us\/higher-education\/program\/La-Viola-3-D-User-Interfaces-Theory-and-Practice-2nd-Edition\/PGM101825.html\">3D User Interfaces: Theory and Practice<\/a>. He has served in many roles for the <a href=\"http:\/\/ieeevr.org\">IEEE Virtual Reality Conference<\/a>, including program chair, general chair, and steering committee chair. He also co-founded the IEEE Symposium on 3D User Interfaces (now part of IEEE VR). He received a CAREER award from the National Science Foundation for his work on 3D Interaction, and has been named an ACM Distinguished Scientist. He received the Technical Achievement award from the IEEE Visualization and Graphics Technical Committee in 2014 and the Career Impact Award from IEEE ISMAR in 2021.\r\n\r\nHis undergraduate degree in mathematics and computer science is from Emory University, and he received his M.S. and Ph.D. in computer science from the Georgia Institute of Technology.\r\n\r\n<a href=\"http:\/\/people.cs.vt.edu\/~bowman\/cv.pdf\">Curriculum vitae (PDF)<\/a>"}],"_links":{"self":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/3076","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/users\/335"}],"replies":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/comments?post=3076"}],"version-history":[{"count":4,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/3076\/revisions"}],"predecessor-version":[{"id":3279,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/3076\/revisions\/3279"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media\/3077"}],"wp:attachment":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media?parent=3076"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/categories?post=3076"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/tags?post=3076"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/ppma_author?post=3076"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}