{"id":2403,"date":"2021-03-02T18:51:32","date_gmt":"2021-03-02T23:51:32","guid":{"rendered":"https:\/\/wordpress.cs.vt.edu\/3digroup\/?p=2403"},"modified":"2023-09-20T08:58:36","modified_gmt":"2023-09-20T13:58:36","slug":"fantastic-voyage-2021","status":"publish","type":"post","link":"https:\/\/wordpress.cs.vt.edu\/3digroup\/2021\/03\/02\/fantastic-voyage-2021\/","title":{"rendered":"Fantastic Voyage 2021"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/03\/teaser-image-01-01-1024x576.png\" alt=\"\" class=\"wp-image-2404\" srcset=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/03\/teaser-image-01-01-1024x576.png 1024w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/03\/teaser-image-01-01-300x169.png 300w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/03\/teaser-image-01-01-768x432.png 768w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/03\/teaser-image-01-01-1536x864.png 1536w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/03\/teaser-image-01-01-2048x1152.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Introduction <br><\/strong>Science storytelling is an effective way to turn abstract scientific concepts into easy-to-understand narratives. Science storytelling in immersive virtual reality (VR) can further optimize learning by leveraging rich interactivity in a virtual environment and creating an engaging learning-by-doing experience. In the current context of the COVID-19 pandemic, we propose a solution to use interactive storytelling in immersive VR to promote science education for the general public on the topic of COVID-19 vaccination. The educational VR storytelling experience we have developed uses sci-fi storytelling, adventure, and VR gameplay to illustrate how COVID-19 vaccines work. After playing the experience, users will understand how the immune system in the human body reacts to a COVID-19 vaccine so that it is prepared for a future infection from the real virus. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>The Story<\/strong><br>We created a fictional story themed on currently approved COVID-19 vaccines, which have been developed using the new mRNA manufacturing method by extracting messenger RNA genetic information from the virus\u2019s spike proteins and packing it into vaccine particles. Vaccines developed with such a method are unstable in the human body and break down quickly once injected. On the other hand, research in targeted immunotherapies shows that vaccine delivery directed to antigen-presenting cells (APCs) like dendritic cells has the potential to maximize the effectiveness of the vaccine because APCs play a critical role in activating other immune cells and triggering an immune response in the human body. Therefore, the user in our VR experience is assigned a fictional top-secret mission to drive a nanobot ship loaded with COVID-19 vaccine particles inside the human lymphatic system, search for dendritic cells, and deliver the vaccine to them once they are found and identified. The user has to complete the mission under a time constraint due to the short shelf-life of the vaccine. Once the mission is accomplished, the user has to find a way to exit the lymphatic system without being detected by activated immune cells and attacked by antibodies. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fantastic Voyage 2021\" width=\"1778\" height=\"1000\" src=\"https:\/\/www.youtube.com\/embed\/H-P50u6YQCE?modestbranding=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<div class=\"teachpress_pub_list\"><form name=\"tppublistform\" method=\"get\"><a name=\"tppubs\" id=\"tppubs\"><\/a><\/form><div class=\"teachpress_publication_list\"><h3 class=\"tp_h3\" id=\"tp_h3_conference\">Conferences<\/h3><div class=\"tp_publication tp_publication_conference\"><div class=\"tp_pub_info\"><p class=\"tp_pub_author\">Lei Zhang; Feiyu Lu; Ibrahim Asadullah Tahmid; Shakiba Davari; Lee Lisle; Nicolas Gutkowski; Luke Schlueter; Doug A Bowman<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('186','tp_links')\" style=\"cursor:pointer;\">Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells<\/a> <span class=\"tp_pub_type tp_  conference\">Conference<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_booktitle\">2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), <\/span><span class=\"tp_pub_additional_organization\">IEEE <\/span><span class=\"tp_pub_additional_year\">2021<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_186\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('186','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_186\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('186','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_186\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('186','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_186\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@conference{zhang2021fantastic,<br \/>\r\ntitle = {Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells},<br \/>\r\nauthor = {Lei Zhang and Feiyu Lu and Ibrahim Asadullah Tahmid and Shakiba Davari and Lee Lisle and Nicolas Gutkowski and Luke Schlueter and Doug A Bowman},<br \/>\r\ndoi = {https:\/\/doi.org\/10.1109\/VRW52623.2021.00230},<br \/>\r\nyear  = {2021},<br \/>\r\ndate = {2021-01-01},<br \/>\r\nbooktitle = {2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)},<br \/>\r\npages = {695--696},<br \/>\r\norganization = {IEEE},<br \/>\r\nabstract = {Science storytelling is an effective way to turn abstract scientific concepts into easy-to-understand narratives. Science storytelling in immersive virtual reality (VR) can further optimize learning by leveraging rich interactivity in a virtual environment and creating an engaging learning-by-doing experience. In the current context of the COVID-19 pandemic, we propose a solution to use interactive storytelling in immersive VR to promote science education for the general public on the topic of COVID-19 vaccination. The educational VR storytelling experience we have developed uses sci-fi storytelling, adventure and VR gameplay to illustrate how COVID-19 vaccines work. After playing the experience, users will understand how the immune system in the human body reacts to a COVID-19 vaccine so that it is prepared for a future infection from the real virus.},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {conference}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('186','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_186\" style=\"display:none;\"><div class=\"tp_abstract_entry\">Science storytelling is an effective way to turn abstract scientific concepts into easy-to-understand narratives. Science storytelling in immersive virtual reality (VR) can further optimize learning by leveraging rich interactivity in a virtual environment and creating an engaging learning-by-doing experience. In the current context of the COVID-19 pandemic, we propose a solution to use interactive storytelling in immersive VR to promote science education for the general public on the topic of COVID-19 vaccination. The educational VR storytelling experience we have developed uses sci-fi storytelling, adventure and VR gameplay to illustrate how COVID-19 vaccines work. After playing the experience, users will understand how the immune system in the human body reacts to a COVID-19 vaccine so that it is prepared for a future infection from the real virus.<\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('186','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_186\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/https:\/\/doi.org\/10.1109\/VRW52623.2021.00230\" title=\"Follow DOI:https:\/\/doi.org\/10.1109\/VRW52623.2021.00230\" target=\"_blank\">doi:https:\/\/doi.org\/10.1109\/VRW52623.2021.00230<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('186','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Introduction Science storytelling is an effective way to turn abstract scientific concepts into easy-to-understand narratives. Science storytelling in immersive virtual reality (VR) can further optimize learning by leveraging rich interactivity in a virtual environment and creating an engaging learning-by-doing experience. In the current context of the COVID-19 pandemic, we propose a solution to use interactive <a href=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/2021\/03\/02\/fantastic-voyage-2021\/\" class=\"more-link\">&#8230;<\/a><\/p>\n","protected":false},"author":332,"featured_media":2408,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[18,71],"ppma_author":[397,394,395,400,398,476,399,391],"class_list":["post-2403","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-projects","tag-3dui-contest","tag-storytelling"],"jetpack_featured_media_url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/03\/FV2021_Nanobot.jpg","authors":[{"term_id":397,"user_id":332,"is_guest":0,"slug":"leiz","display_name":"Lei Zhang","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/ID-Photo_Lei-Zhang.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/ID-Photo_Lei-Zhang.jpg"},"author_category":"","user_url":"","last_name":"Zhang","first_name":"Lei","job_title":"","description":"Lei Zhang is a Ph.D. student in Human-Centered Design with a research focus on complex science concepts learning in VR through immersive and interactive storytelling. His has a design background in graphic design, 3D game art, and interaction design (UX\/UI)."},{"term_id":394,"user_id":269,"is_guest":0,"slug":"feiyulu","display_name":"Feiyu Lu","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/Feiyu.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/Feiyu.jpg"},"author_category":"","user_url":"https:\/\/ericlu.me\/","last_name":"Lu","first_name":"Feiyu","job_title":"","description":"Feiyu is a 4th-year Ph.D. candidate. His Ph.D. work centers around prototyping and evaluating unobtrusive information display and interactions in AR to assist people with their daily tasks. Specifically, he explores how to enable efficient, natural, and non-intrusive placement, acquisition, transition, and interaction with everyday AR content for future always-on AR glasses."},{"term_id":395,"user_id":330,"is_guest":0,"slug":"iatahmid","display_name":"Ibrahim Tahmid","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/12\/ibrahim.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/12\/ibrahim.jpg"},"author_category":"","user_url":"https:\/\/www.iatahmid.com\/","last_name":"Tahmid","first_name":"Ibrahim","job_title":"","description":"Ibrahim is a fifth year Ph.D. Student advised by Dr. Doug Bowman. His research interest focuses on assisted sensemaking in virtual reality. More specifically, he works on how eye gaze can be used to infer the user-perceived relevance of information during sensemaking and how to leverage that inference to build intelligent recommender models for the immersive space to think."},{"term_id":400,"user_id":254,"is_guest":0,"slug":"sdavari","display_name":"Shakiba Davari","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/11\/sdavari.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/11\/sdavari.jpg"},"author_category":"","user_url":"","last_name":"Davari","first_name":"Shakiba","job_title":"","description":"With a background spanning human-computer interaction (HCI), applied machine learning (ML), and UX\/UI design, my work bridges AI and design, creating frameworks and principles to address real-world challenges and deliver meaningful user experiences.\r\nDuring my Ph.D., I focused on intelligent Augmented and eXtended Reality (AR\/XR) interfaces exploring ways to make AR more adaptive and user-centered. I developed context-aware AR solutions to enhance usability, efficiency, and social interaction while addressing AR challenges such as spatial layout, occlusion, and social intrusiveness in dynamic scenarios. My dissertation provides a roadmap for integrating AI with AR design and establishes frameworks and design principles for effective AR across various contexts."},{"term_id":398,"user_id":105,"is_guest":0,"slug":"llisle","display_name":"Lee Lisle","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/12\/leeLisle.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/12\/leeLisle.jpg"},"author_category":"","user_url":"","last_name":"Lisle","first_name":"Lee","job_title":"","description":"Lee is a 5th-year Ph.D. candidate. His Ph.D. work centers around human-computer interaction and immersive analytics with multimedia document sets."},{"term_id":476,"user_id":355,"is_guest":0,"slug":"lukeschlueter","display_name":"Luke Schlueter","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/11\/IMG_1909-Edit.png","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/11\/IMG_1909-Edit.png"},"author_category":"","user_url":"https:\/\/lukeschlueter.github.io\/mywebsite\/","last_name":"Schlueter","first_name":"Luke","job_title":"","description":"<p>A current student at Virginia Polytechnic Institute and State University (Virginia Tech) working towards a Bachelors of Science in Computer Science with a concentration in Secure Computing and a minor in Human-Computer Interaction.<\/p>\r\n\r\n<p>Current work in Virtual and Augmented reality includes working on a sub project of Leonardo Pavanatto to discover how the application of virtual displays are affected by factors based on varying locations.<\/p>"},{"term_id":399,"user_id":329,"is_guest":0,"slug":"nickjg98","display_name":"Nicolas Gutkowski","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/pic-of-me.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/pic-of-me.jpg"},"author_category":"","user_url":"","last_name":"","first_name":"","job_title":"","description":""},{"term_id":391,"user_id":331,"is_guest":0,"slug":"dbowman","display_name":"Doug Bowman","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/01\/professional_photo2_2019-cropped-square-smaller-scaled.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/01\/professional_photo2_2019-cropped-square-smaller-scaled.jpg"},"author_category":"1","user_url":"","last_name":"Bowman","first_name":"Doug","job_title":"","description":"Doug A. Bowman is the Frank J. Maher Professor of <a href=\"http:\/\/www.cs.vt.edu\">Computer Science<\/a> at <a href=\"http:\/\/www.vt.edu\">Virginia Tech<\/a>. He is the principal investigator of the <a href=\"http:\/\/wordpress.cs.vt.edu\/3digroup\/\">3D Interaction Group<\/a>, focusing on the topics of three-dimensional user interfaces, VR\/AR user experience, and the benefits of immersion in virtual environments.\r\n\r\nDr. Bowman is one of the co-authors of <a href=\"https:\/\/www.pearson.com\/us\/higher-education\/program\/La-Viola-3-D-User-Interfaces-Theory-and-Practice-2nd-Edition\/PGM101825.html\">3D User Interfaces: Theory and Practice<\/a>. He has served in many roles for the <a href=\"http:\/\/ieeevr.org\">IEEE Virtual Reality Conference<\/a>, including program chair, general chair, and steering committee chair. He also co-founded the IEEE Symposium on 3D User Interfaces (now part of IEEE VR). He received a CAREER award from the National Science Foundation for his work on 3D Interaction, and has been named an ACM Distinguished Scientist. He received the Technical Achievement award from the IEEE Visualization and Graphics Technical Committee in 2014 and the Career Impact Award from IEEE ISMAR in 2021.\r\n\r\nHis undergraduate degree in mathematics and computer science is from Emory University, and he received his M.S. and Ph.D. in computer science from the Georgia Institute of Technology.\r\n\r\n<a href=\"http:\/\/people.cs.vt.edu\/~bowman\/cv.pdf\">Curriculum vitae (PDF)<\/a>"}],"_links":{"self":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/2403","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/users\/332"}],"replies":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/comments?post=2403"}],"version-history":[{"count":8,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/2403\/revisions"}],"predecessor-version":[{"id":3085,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/2403\/revisions\/3085"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media\/2408"}],"wp:attachment":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media?parent=2403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/categories?post=2403"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/tags?post=2403"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/ppma_author?post=2403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}