{"id":1190,"date":"2019-10-13T17:04:00","date_gmt":"2019-10-13T17:04:00","guid":{"rendered":"http:\/\/dev.leonardopavanatto.com\/3di\/?p=1190"},"modified":"2021-09-15T14:17:52","modified_gmt":"2021-09-15T19:17:52","slug":"save-the-space-elevator","status":"publish","type":"post","link":"https:\/\/wordpress.cs.vt.edu\/3digroup\/2019\/10\/13\/save-the-space-elevator\/","title":{"rendered":"Save the Space Elevator"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2019\/10\/2-Copy.jpg\" alt=\"\" class=\"wp-image-1326\" width=\"394\" height=\"482\" srcset=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2019\/10\/2-Copy.jpg 560w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2019\/10\/2-Copy-245x300.jpg 245w\" sizes=\"auto, (max-width: 394px) 100vw, 394px\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>An Escape Room Scenario Involving Passive Haptics in Mixed Reality<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This project presents our solution to the 2019 3DUI Contest challenge, which focuses on passive haptics. We aimed to provide a compelling user experience in virtual reality while overcoming the limitations of physical space and current tracking devices. To meet these goals, we designed a time travel scenario that incorporates several novel features. A time machine increases efficiency in the use of physical space. A passive haptic camera prop provides a help system that is integrated into the storyline. Finally, the concept of a \u201ctemporal stabilizer\u201d provides a plausible way to reuse a single tracking device to track multiple passive haptic props.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Our overarching narrative is a future scenario involving time travel and a critical mission that must be carried out by the user. In the year 2258, an Electromagnetic Pulse (EMP) device destroys a database needed for the construction of a space elevator, which is critical to humanity\u2019s plans of establishing a colony on the moon. The user is cast as an agent from the secret Federal Bureau of Time Corrections. Their objective is to time travel between the present time and the past and solves different puzzles in the two time periods that will lead to the discovery of a memory cube, which can be inserted into the central computer in the past to disable the EMP before it goes off. The agent needs to complete the mission before their body\u2019s temporal radiation limit is met. If they succeed, the space elevator plans will be saved.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This story gives context and urgency to the solving of the individual puzzles, establishes a reason for the user to find and use all the passive haptic interactions, motivates the time limit, and allows us to reuse the same physical space for two different virtual spaces.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Our design draws from real-world interactions, science fiction, and existing 3D UI techniques. It combines them in a coherent narrative that is novel, aesthetically pleasing, and easy to learn. It effectively uses both limited physical space and technological resources.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"IEEEVR 2019_3DUI Contest: Save the Space Elevator\" width=\"1778\" height=\"1000\" src=\"https:\/\/www.youtube.com\/embed\/FQkMe7vrm60?modestbranding=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<div class=\"teachpress_pub_list\"><form name=\"tppublistform\" method=\"get\"><a name=\"tppubs\" id=\"tppubs\"><\/a><\/form><div class=\"teachpress_publication_list\"><h3 class=\"tp_h3\" id=\"tp_h3_conference\">Conferences<\/h3><div class=\"tp_publication tp_publication_conference\"><div class=\"tp_pub_info\"><p class=\"tp_pub_author\">Shakiba Davari; Yuan Li; Lee Lisle; Feiyu Lu; Lei Zhang; Leslie Blustein; Xueting Feng; Brianna Gabaldon; Marc Kwiatkowski; Doug A Bowman<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('10','tp_links')\" style=\"cursor:pointer;\">Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality<\/a> <span class=\"tp_pub_type tp_  conference\">Conference<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_booktitle\">2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), <\/span><span class=\"tp_pub_additional_organization\">IEEE <\/span><span class=\"tp_pub_additional_year\">2019<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_10\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('10','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_10\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('10','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_10\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('10','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_10\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@conference{davari2019save,<br \/>\r\ntitle = {Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality},<br \/>\r\nauthor = {Shakiba Davari and Yuan Li and Lee Lisle and Feiyu Lu and Lei Zhang and Leslie Blustein and Xueting Feng and Brianna Gabaldon and Marc Kwiatkowski and Doug A Bowman},<br \/>\r\ndoi = {10.1109\/VR.2019.8798051},<br \/>\r\nyear  = {2019},<br \/>\r\ndate = {2019-01-01},<br \/>\r\nbooktitle = {2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)},<br \/>\r\npages = {1405--1406},<br \/>\r\norganization = {IEEE},<br \/>\r\nabstract = {This paper presents our solution to the 2019 3DUI Contest challenge, which focuses on passive haptics. We aimed to provide a compelling user experience in virtual reality while overcoming the limitations of physical space and current tracking devices. To meet these goals, we designed a time travel scenario that incorporates several novel features. A time machine increases efficiency in the use of physical space. A passive haptic camera prop provides a help system that is integrated into the storyline. Finally, the concept of a \u201ctemporal stabilizer\u201d provides a plausible way to reuse a single tracking device to track multiple passive haptic props.},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {conference}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('10','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_10\" style=\"display:none;\"><div class=\"tp_abstract_entry\">This paper presents our solution to the 2019 3DUI Contest challenge, which focuses on passive haptics. We aimed to provide a compelling user experience in virtual reality while overcoming the limitations of physical space and current tracking devices. To meet these goals, we designed a time travel scenario that incorporates several novel features. A time machine increases efficiency in the use of physical space. A passive haptic camera prop provides a help system that is integrated into the storyline. Finally, the concept of a \u201ctemporal stabilizer\u201d provides a plausible way to reuse a single tracking device to track multiple passive haptic props.<\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('10','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_10\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1109\/VR.2019.8798051\" title=\"Follow DOI:10.1109\/VR.2019.8798051\" target=\"_blank\">doi:10.1109\/VR.2019.8798051<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('10','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><\/div><\/div>\n\n\n<div class=\"teachpress_pub_list\"><form name=\"tppublistform\" method=\"get\"><a name=\"tppubs\" id=\"tppubs\"><\/a><\/form><div class=\"teachpress_publication_list\"><h3 class=\"tp_h3\" id=\"tp_h3_workshop\">Workshops<\/h3><div class=\"tp_publication tp_publication_workshop\"><div class=\"tp_pub_info\"><p class=\"tp_pub_author\">Shakiba Davari; Feiyu Lu; Yuan Li; Lei Zhang; Lee Lisle; Xueting Feng; Leslie Blustein; Doug A Bowman <\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('190','tp_links')\" style=\"cursor:pointer;\">Integrating Everyday Proxy Objects in Multi-Sensory Virtual Reality Storytelling<\/a> <span class=\"tp_pub_type tp_  workshop\">Workshop<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_booktitle\"> Workshop on Everyday Proxy Objects for Virtual Reality (EPO4VR), <\/span><span class=\"tp_pub_additional_publisher\">CHI 2021, <\/span><span class=\"tp_pub_additional_address\">Yokohama, Japan, <\/span><span class=\"tp_pub_additional_year\">2021<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_abstract_link\"><a id=\"tp_abstract_sh_190\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('190','tp_abstract')\" title=\"Show abstract\" style=\"cursor:pointer;\">Abstract<\/a><\/span> | <span class=\"tp_resource_link\"><a id=\"tp_links_sh_190\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('190','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_190\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('190','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_190\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@workshop{davari2021integrating,<br \/>\r\ntitle = {Integrating Everyday Proxy Objects in Multi-Sensory Virtual Reality Storytelling},<br \/>\r\nauthor = {Shakiba Davari and Feiyu Lu and Yuan Li and Lei Zhang and Lee Lisle and Xueting Feng and Leslie Blustein and Doug A Bowman },<br \/>\r\nurl = {http:\/\/epo4vr.dfki.de\/assets\/papers\/davari2021vrstorytelling.pdf},<br \/>\r\nyear  = {2021},<br \/>\r\ndate = {2021-05-08},<br \/>\r\nbooktitle = { Workshop on Everyday Proxy Objects for Virtual Reality (EPO4VR)},<br \/>\r\npublisher = {CHI 2021},<br \/>\r\naddress = {Yokohama, Japan},<br \/>\r\nabstract = {We describe design research on the use of multiple physical proxy<br \/>\r\nobjects to create an engaging and compelling virtual reality experience. Physical proxies, such as a camera prop that integrates a<br \/>\r\nhelp system into the storyline, enhance tactile immersion and may<br \/>\r\nresult in improved presence. We use plausible storytelling elements<br \/>\r\ntied to passive haptics and reuse a single tracking device to track<br \/>\r\nmultiple physical proxies. },<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {workshop}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('190','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_abstract\" id=\"tp_abstract_190\" style=\"display:none;\"><div class=\"tp_abstract_entry\">We describe design research on the use of multiple physical proxy<br \/>\r\nobjects to create an engaging and compelling virtual reality experience. Physical proxies, such as a camera prop that integrates a<br \/>\r\nhelp system into the storyline, enhance tactile immersion and may<br \/>\r\nresult in improved presence. We use plausible storytelling elements<br \/>\r\ntied to passive haptics and reuse a single tracking device to track<br \/>\r\nmultiple physical proxies. <\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('190','tp_abstract')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_190\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"fas fa-file-pdf\"><\/i><a class=\"tp_pub_list\" href=\"http:\/\/epo4vr.dfki.de\/assets\/papers\/davari2021vrstorytelling.pdf\" title=\"http:\/\/epo4vr.dfki.de\/assets\/papers\/davari2021vrstorytelling.pdf\" target=\"_blank\">http:\/\/epo4vr.dfki.de\/assets\/papers\/davari2021vrstorytelling.pdf<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('190','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><\/div><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>An Escape Room Scenario Involving Passive Haptics in Mixed Reality This project presents our solution to the 2019 3DUI Contest challenge, which focuses on passive haptics. We aimed to provide a compelling user experience in virtual reality while overcoming the limitations of physical space and current tracking devices. To meet these goals, we designed a <a href=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/2019\/10\/13\/save-the-space-elevator\/\" class=\"more-link\">&#8230;<\/a><\/p>\n","protected":false},"author":254,"featured_media":1586,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[14,18,39,60],"ppma_author":[400,401,398,394,397,410,413,414,415,391],"class_list":["post-1190","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-projects","tag-3d-interaction-techniques","tag-3dui-contest","tag-games","tag-passive-haptics"],"jetpack_featured_media_url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2019\/10\/spaceelevator.png","authors":[{"term_id":400,"user_id":254,"is_guest":0,"slug":"sdavari","display_name":"Shakiba Davari","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/11\/sdavari.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/11\/sdavari.jpg"},"author_category":"","user_url":"","last_name":"Davari","first_name":"Shakiba","job_title":"","description":"With a background spanning human-computer interaction (HCI), applied machine learning (ML), and UX\/UI design, my work bridges AI and design, creating frameworks and principles to address real-world challenges and deliver meaningful user experiences.\r\nDuring my Ph.D., I focused on intelligent Augmented and eXtended Reality (AR\/XR) interfaces exploring ways to make AR more adaptive and user-centered. I developed context-aware AR solutions to enhance usability, efficiency, and social interaction while addressing AR challenges such as spatial layout, occlusion, and social intrusiveness in dynamic scenarios. My dissertation provides a roadmap for integrating AI with AR design and establishes frameworks and design principles for effective AR across various contexts."},{"term_id":401,"user_id":261,"is_guest":0,"slug":"yli92","display_name":"Yuan Li","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/09\/DSC3092-v1.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/09\/DSC3092-v1.jpg"},"author_category":"","user_url":"https:\/\/yuanli3d.com\/","last_name":"Li","first_name":"Yuan","job_title":"","description":""},{"term_id":398,"user_id":105,"is_guest":0,"slug":"llisle","display_name":"Lee Lisle","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/12\/leeLisle.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/12\/leeLisle.jpg"},"author_category":"","user_url":"","last_name":"Lisle","first_name":"Lee","job_title":"","description":"Lee is a 5th-year Ph.D. candidate. His Ph.D. work centers around human-computer interaction and immersive analytics with multimedia document sets."},{"term_id":394,"user_id":269,"is_guest":0,"slug":"feiyulu","display_name":"Feiyu Lu","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/Feiyu.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/Feiyu.jpg"},"author_category":"","user_url":"https:\/\/ericlu.me\/","last_name":"Lu","first_name":"Feiyu","job_title":"","description":"Feiyu is a 4th-year Ph.D. candidate. His Ph.D. work centers around prototyping and evaluating unobtrusive information display and interactions in AR to assist people with their daily tasks. Specifically, he explores how to enable efficient, natural, and non-intrusive placement, acquisition, transition, and interaction with everyday AR content for future always-on AR glasses."},{"term_id":397,"user_id":332,"is_guest":0,"slug":"leiz","display_name":"Lei Zhang","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/ID-Photo_Lei-Zhang.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/ID-Photo_Lei-Zhang.jpg"},"author_category":"","user_url":"","last_name":"Zhang","first_name":"Lei","job_title":"","description":"Lei Zhang is a Ph.D. student in Human-Centered Design with a research focus on complex science concepts learning in VR through immersive and interactive storytelling. His has a design background in graphic design, 3D game art, and interaction design (UX\/UI)."},{"term_id":410,"user_id":0,"is_guest":1,"slug":"leslie-blustein","display_name":"Leslie Blustein","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&r=g","author_category":"","user_url":"","last_name":"","first_name":"","job_title":"","description":""},{"term_id":413,"user_id":0,"is_guest":1,"slug":"xueting-feng","display_name":"Xueting Feng","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&r=g","author_category":"","user_url":"","last_name":"","first_name":"","job_title":"","description":""},{"term_id":414,"user_id":0,"is_guest":1,"slug":"brianna-gabaldon","display_name":"Brianna Gabaldon","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&r=g","author_category":"","user_url":"","last_name":"","first_name":"","job_title":"","description":""},{"term_id":415,"user_id":0,"is_guest":1,"slug":"marc-kwiatkowski","display_name":"Marc Kwiatkowski","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&r=g","author_category":"","user_url":"","last_name":"","first_name":"","job_title":"","description":""},{"term_id":391,"user_id":331,"is_guest":0,"slug":"dbowman","display_name":"Doug Bowman","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/01\/professional_photo2_2019-cropped-square-smaller-scaled.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/01\/professional_photo2_2019-cropped-square-smaller-scaled.jpg"},"author_category":"1","user_url":"","last_name":"Bowman","first_name":"Doug","job_title":"","description":"Doug A. Bowman is the Frank J. Maher Professor of <a href=\"http:\/\/www.cs.vt.edu\">Computer Science<\/a> at <a href=\"http:\/\/www.vt.edu\">Virginia Tech<\/a>. He is the principal investigator of the <a href=\"http:\/\/wordpress.cs.vt.edu\/3digroup\/\">3D Interaction Group<\/a>, focusing on the topics of three-dimensional user interfaces, VR\/AR user experience, and the benefits of immersion in virtual environments.\r\n\r\nDr. Bowman is one of the co-authors of <a href=\"https:\/\/www.pearson.com\/us\/higher-education\/program\/La-Viola-3-D-User-Interfaces-Theory-and-Practice-2nd-Edition\/PGM101825.html\">3D User Interfaces: Theory and Practice<\/a>. He has served in many roles for the <a href=\"http:\/\/ieeevr.org\">IEEE Virtual Reality Conference<\/a>, including program chair, general chair, and steering committee chair. He also co-founded the IEEE Symposium on 3D User Interfaces (now part of IEEE VR). He received a CAREER award from the National Science Foundation for his work on 3D Interaction, and has been named an ACM Distinguished Scientist. He received the Technical Achievement award from the IEEE Visualization and Graphics Technical Committee in 2014 and the Career Impact Award from IEEE ISMAR in 2021.\r\n\r\nHis undergraduate degree in mathematics and computer science is from Emory University, and he received his M.S. and Ph.D. in computer science from the Georgia Institute of Technology.\r\n\r\n<a href=\"http:\/\/people.cs.vt.edu\/~bowman\/cv.pdf\">Curriculum vitae (PDF)<\/a>"}],"_links":{"self":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1190","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/users\/254"}],"replies":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/comments?post=1190"}],"version-history":[{"count":10,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1190\/revisions"}],"predecessor-version":[{"id":2660,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1190\/revisions\/2660"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media\/1586"}],"wp:attachment":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media?parent=1190"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/categories?post=1190"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/tags?post=1190"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/ppma_author?post=1190"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}