{"id":1177,"date":"2017-04-15T08:00:00","date_gmt":"2017-04-15T08:00:00","guid":{"rendered":"http:\/\/dev.leonardopavanatto.com\/3di\/?p=1177"},"modified":"2020-12-09T20:44:12","modified_gmt":"2020-12-09T20:44:12","slug":"krinkle-cube","status":"publish","type":"post","link":"https:\/\/wordpress.cs.vt.edu\/3digroup\/2017\/04\/15\/krinkle-cube\/","title":{"rendered":"Krinkle Cube"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/krinklesite_0.png\" alt=\"\" class=\"wp-image-1179\" width=\"239\" height=\"179\" srcset=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/krinklesite_0.png 1024w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/krinklesite_0-300x225.png 300w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/krinklesite_0-768x576.png 768w\" sizes=\"auto, (max-width: 239px) 100vw, 239px\" \/><\/figure><\/div>\n\n\n\n<p>Few games have explored the benefits of immersive walking in virtual environments and how it can be used to improve flow and immersion. &nbsp;To better understand these issues, we created a virtual reality experience based on the world of Krinkle Krusher, a game developed by the Brazilian game studio Ilusis Interactive Graphics.<\/p>\n\n\n\n<p>In the original game, the player uses magic spells to defend a castle against hungry and funny creatures called krinkles.&nbsp; However, players have a fixed point of view and cannot move in the environment. Using the facilities of the Institute for Creativity, Arts &amp; Technology, the CHCI team and the studio\u2019s art director designed and developed a small version of the game that allows two or more players to walk around the castle\u2019s courtyard and engage the krinkles from a first person perspective.<\/p>\n\n\n\n<p>To increase the feeling of immersion, we used a Leap Motion camera to track and reconstruct the player\u2019s hands in the virtual world, instead of using traditional videogame controls. This allows players to cast the spells using natural hand gestures and coordinate actions between themselves. As the spatial qualities become apparent, new strategies for playing the game emerge and make the game more fun.<\/p>\n\n\n\n<p>The project is a creative exploration in computer science, visual arts and design and can be a potential starting point for future research in game design, VR locomotion, and immersive interactive art.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Krinkle Cube\" width=\"1778\" height=\"1000\" src=\"https:\/\/www.youtube.com\/embed\/ouMW5TrmIMU?modestbranding=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<div class=\"teachpress_pub_list\"><form name=\"tppublistform\" method=\"get\"><a name=\"tppubs\" id=\"tppubs\"><\/a><\/form><div class=\"teachpress_publication_list\"><h3 class=\"tp_h3\" id=\"tp_h3_conference\">Conferences<\/h3><div class=\"tp_publication tp_publication_conference\"><div class=\"tp_pub_info\"><p class=\"tp_pub_author\">Mahdi Nabiyouni; Wallace Lages; Leonardo Arantes<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('28','tp_links')\" style=\"cursor:pointer;\">Krinkle Cube<\/a> <span class=\"tp_pub_type tp_  conference\">Conference<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_booktitle\">Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY Companion textquoteright16, <\/span><span class=\"tp_pub_additional_organization\">ACM Press <\/span><span class=\"tp_pub_additional_publisher\">ACM Press, <\/span><span class=\"tp_pub_additional_address\">Austin, Texas, USANew York, New York, USA, <\/span><span class=\"tp_pub_additional_year\">2016<\/span>, <span class=\"tp_pub_additional_isbn\">ISBN: 9781450344586<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_resource_link\"><a id=\"tp_links_sh_28\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('28','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_28\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('28','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_28\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@conference{261,<br \/>\r\ntitle = {Krinkle Cube},<br \/>\r\nauthor = {Mahdi Nabiyouni and Wallace Lages and Leonardo Arantes},<br \/>\r\nurl = {http:\/\/dl.acm.org\/citation.cfm?doid=2968120http:\/\/dl.acm.org\/citation.cfm?doid=2968120.2987746http:\/\/dl.acm.org\/ft_gateway.cfm?id=2987746&amp;ftid=1800631&amp;dwn=1},<br \/>\r\ndoi = {10.1145\/296812010.1145\/2968120.2987746},<br \/>\r\nisbn = {9781450344586},<br \/>\r\nyear  = {2016},<br \/>\r\ndate = {2016-01-01},<br \/>\r\nbooktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY Companion textquoteright16},<br \/>\r\npublisher = {ACM Press},<br \/>\r\naddress = {Austin, Texas, USANew York, New York, USA},<br \/>\r\norganization = {ACM Press},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {conference}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('28','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_28\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"fas fa-globe\"><\/i><a class=\"tp_pub_list\" href=\"http:\/\/dl.acm.org\/citation.cfm?doid=2968120http:\/\/dl.acm.org\/citation.cfm?doid=2968120.2987746http:\/\/dl.acm.org\/ft_gateway.cfm?id=2987746&amp;amp;ftid=1800631&amp;amp;dwn=1\" title=\"http:\/\/dl.acm.org\/citation.cfm?doid=2968120http:\/\/dl.acm.org\/citation.cfm?doid=2[...]\" target=\"_blank\">http:\/\/dl.acm.org\/citation.cfm?doid=2968120http:\/\/dl.acm.org\/citation.cfm?doid=2[...]<\/a><\/li><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/296812010.1145\/2968120.2987746\" title=\"Follow DOI:10.1145\/296812010.1145\/2968120.2987746\" target=\"_blank\">doi:10.1145\/296812010.1145\/2968120.2987746<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('28','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><\/div><\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Few games have explored the benefits of immersive walking in virtual environments and how it can be used to improve flow and immersion. &nbsp;To better understand these issues, we created a virtual reality experience based on the world of Krinkle Krusher, a game developed by the Brazilian game studio Ilusis Interactive Graphics. In the original <a href=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/2017\/04\/15\/krinkle-cube\/\" class=\"more-link\">&#8230;<\/a><\/p>\n","protected":false},"author":275,"featured_media":1179,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[15,39],"ppma_author":[419,411],"class_list":["post-1177","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-projects","tag-3di","tag-games"],"jetpack_featured_media_url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/krinklesite_0.png","authors":[{"term_id":419,"user_id":0,"is_guest":1,"slug":"mahdi-nabiyouni","display_name":"Mahdi Nabiyouni","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&r=g","0":null,"1":"","2":"","3":"","4":"","5":"","6":"","7":"","8":""},{"term_id":411,"user_id":0,"is_guest":1,"slug":"wallace-lages","display_name":"Wallace Lages","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&r=g","0":null,"1":"","2":"","3":"","4":"","5":"","6":"","7":"","8":""}],"_links":{"self":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1177","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/users\/275"}],"replies":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/comments?post=1177"}],"version-history":[{"count":3,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1177\/revisions"}],"predecessor-version":[{"id":2294,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1177\/revisions\/2294"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media\/1179"}],"wp:attachment":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media?parent=1177"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/categories?post=1177"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/tags?post=1177"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/ppma_author?post=1177"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}