{"id":1108,"date":"2018-10-10T08:00:27","date_gmt":"2018-10-10T08:00:27","guid":{"rendered":"http:\/\/dev.leonardopavanatto.com\/3di\/?p=1108"},"modified":"2021-03-10T21:56:14","modified_gmt":"2021-03-11T02:56:14","slug":"evaluation-of-locomotion-with-the-virtuix-omni","status":"publish","type":"post","link":"https:\/\/wordpress.cs.vt.edu\/3digroup\/2018\/10\/10\/evaluation-of-locomotion-with-the-virtuix-omni\/","title":{"rendered":"Evaluation of locomotion with the Virtuix Omni"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/omni-scaled-1-1024x768.jpg\" alt=\"\" class=\"wp-image-1114\" width=\"283\" height=\"212\" srcset=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/omni-scaled-1-1024x768.jpg 1024w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/omni-scaled-1-300x225.jpg 300w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/omni-scaled-1-768x576.jpg 768w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/omni-scaled-1-1536x1152.jpg 1536w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/omni-scaled-1-2048x1536.jpg 2048w\" sizes=\"auto, (max-width: 283px) 100vw, 283px\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">VR designers are constantly trying to make the experience more\u00a0immersive and more natural. However, fully natural locomotion is very difficult to simulate. A user is limited to walking in the available space within a room, while almost all virtual environments are much larger. Semi-natural locomotion devices and techniques such as treadmills and walking-in-place aim to provide a somewhat natural walking experience while keeping the user in the same physical location. Our prior work showed that\u00a0the semi-natural <a href=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/2017\/10\/31\/can-increasing-interaction-fidelity-be-harmful\/\">Virtusphere<\/a> device was inferior in many aspects of user experience to both fully natural walking and non-natural gamepad-based navigation. In this project, we examine the\u00a0<a href=\"http:\/\/www.virtuix.com\/\">Virtuix Omni<\/a>, a state-of-the-art consumer locomotion device that claims to provide a natural walking and running experience for immersive VR games. Using an existing testbed of locomotion tasks that evaluates a technique&#8217;s accuracy, speed, game experience, and support for spatial orientation, we compared the Omni to a standard gamepad controller technique and to real walking in a large tracked space. The experiment showed that overall user experience with real walking is still superior to both of the other locomotion techniques.<\/p>\n\n\n<div class=\"teachpress_pub_list\"><form name=\"tppublistform\" method=\"get\"><a name=\"tppubs\" id=\"tppubs\"><\/a><\/form><div class=\"teachpress_publication_list\"><h3 class=\"tp_h3\" id=\"tp_h3_proceedings\">Proceedings<\/h3><div class=\"tp_publication tp_publication_proceedings\"><div class=\"tp_pub_info\"><p class=\"tp_pub_author\">Lawrence E Warren; Doug A Bowman<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('22','tp_links')\" style=\"cursor:pointer;\">User experience with semi-natural locomotion techniques in virtual reality<\/a> <span class=\"tp_pub_type tp_  proceedings\">Proceedings<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_year\">2017<\/span>, <span class=\"tp_pub_additional_isbn\">ISBN: 9781450354868<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_resource_link\"><a id=\"tp_links_sh_22\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('22','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_22\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('22','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_22\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@proceedings{268,<br \/>\r\ntitle = {User experience with semi-natural locomotion techniques in virtual reality},<br \/>\r\nauthor = {Lawrence E Warren and Doug A Bowman},<br \/>\r\ndoi = {10.1145\/3131277.3134359},<br \/>\r\nisbn = {9781450354868},<br \/>\r\nyear  = {2017},<br \/>\r\ndate = {2017-01-01},<br \/>\r\njournal = {ACM Symposium on Spatial User Interaction},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {proceedings}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('22','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_22\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1145\/3131277.3134359\" title=\"Follow DOI:10.1145\/3131277.3134359\" target=\"_blank\">doi:10.1145\/3131277.3134359<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('22','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><\/div><\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>VR designers are constantly trying to make the experience more\u00a0immersive and more natural. However, fully natural locomotion is very difficult to simulate. A user is limited to walking in the available space within a room, while almost all virtual environments are much larger. Semi-natural locomotion devices and techniques such as treadmills and walking-in-place aim to <a href=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/2018\/10\/10\/evaluation-of-locomotion-with-the-virtuix-omni\/\" class=\"more-link\">&#8230;<\/a><\/p>\n","protected":false},"author":331,"featured_media":1114,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_ppma_block_editor_authors":""},"categories":[11],"tags":[36,50,55,56,79],"ppma_author":[418,419,391],"class_list":["post-1108","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-projects","tag-effectiveness","tag-interaction-fidelity","tag-locomotion","tag-locomotion-interaction","tag-virtuix-omni"],"authors":[{"term_id":418,"user_id":0,"is_guest":1,"slug":"lawrence-warren","display_name":"Lawrence Warren","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&r=g","author_category":"","user_url":"","last_name":"","first_name":"","job_title":"","description":""},{"term_id":419,"user_id":0,"is_guest":1,"slug":"mahdi-nabiyouni","display_name":"Mahdi Nabiyouni","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&r=g","author_category":"","user_url":"","last_name":"","first_name":"","job_title":"","description":""},{"term_id":391,"user_id":331,"is_guest":0,"slug":"dbowman","display_name":"Doug Bowman","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/01\/professional_photo2_2019-cropped-square-smaller-scaled.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/01\/professional_photo2_2019-cropped-square-smaller-scaled.jpg"},"author_category":"1","user_url":"","last_name":"Bowman","first_name":"Doug","job_title":"","description":"Doug A. Bowman is the Frank J. Maher Professor of <a href=\"http:\/\/www.cs.vt.edu\">Computer Science<\/a> at <a href=\"http:\/\/www.vt.edu\">Virginia Tech<\/a>. He is the principal investigator of the <a href=\"http:\/\/wordpress.cs.vt.edu\/3digroup\/\">3D Interaction Group<\/a>, focusing on the topics of three-dimensional user interfaces, VR\/AR user experience, and the benefits of immersion in virtual environments.\r\n\r\nDr. Bowman is one of the co-authors of <a href=\"https:\/\/www.pearson.com\/us\/higher-education\/program\/La-Viola-3-D-User-Interfaces-Theory-and-Practice-2nd-Edition\/PGM101825.html\">3D User Interfaces: Theory and Practice<\/a>. He has served in many roles for the <a href=\"http:\/\/ieeevr.org\">IEEE Virtual Reality Conference<\/a>, including program chair, general chair, and steering committee chair. He also co-founded the IEEE Symposium on 3D User Interfaces (now part of IEEE VR). He received a CAREER award from the National Science Foundation for his work on 3D Interaction, and has been named an ACM Distinguished Scientist. He received the Technical Achievement award from the IEEE Visualization and Graphics Technical Committee in 2014 and the Career Impact Award from IEEE ISMAR in 2021.\r\n\r\nHis undergraduate degree in mathematics and computer science is from Emory University, and he received his M.S. and Ph.D. in computer science from the Georgia Institute of Technology.\r\n\r\n<a href=\"http:\/\/people.cs.vt.edu\/~bowman\/cv.pdf\">Curriculum vitae (PDF)<\/a>"}],"jetpack_featured_media_url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2020\/10\/omni-scaled-1.jpg","_links":{"self":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1108","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/users\/331"}],"replies":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/comments?post=1108"}],"version-history":[{"count":6,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1108\/revisions"}],"predecessor-version":[{"id":2480,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1108\/revisions\/2480"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media\/1114"}],"wp:attachment":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media?parent=1108"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/categories?post=1108"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/tags?post=1108"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/ppma_author?post=1108"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}