{"id":1098,"date":"2012-02-13T00:42:05","date_gmt":"2012-02-13T00:42:05","guid":{"rendered":"http:\/\/dev.leonardopavanatto.com\/3di\/?p=1098"},"modified":"2021-03-10T21:45:15","modified_gmt":"2021-03-11T02:45:15","slug":"direct-pointing-at-distance-models-and-techniques","status":"publish","type":"post","link":"https:\/\/wordpress.cs.vt.edu\/3digroup\/2012\/02\/13\/direct-pointing-at-distance-models-and-techniques\/","title":{"rendered":"Direct Pointing at Distance: Models and Techniques"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2012\/02\/direct_pointing-1024x768-1.jpg\" alt=\"\" class=\"wp-image-2473\" width=\"381\" height=\"286\" srcset=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2012\/02\/direct_pointing-1024x768-1.jpg 1024w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2012\/02\/direct_pointing-1024x768-1-300x225.jpg 300w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2012\/02\/direct_pointing-1024x768-1-768x576.jpg 768w\" sizes=\"auto, (max-width: 381px) 100vw, 381px\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Recently, many interactive systems allow the user to interact while standing up and walking around, by pointing his hand or input device directly at the display from a distance. We call this type of input direct pointing at a distance, or, in short, direct pointing, and distinguish it from other methods of indicating a location on a display, such as direct touching using touch screens or indirect cursor control using a mouse.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One important aspect of direct pointing is that it has inherent precision issues, due to hand jitter, lack of a supporting surface, and the difficulty of acquiring small targets from a remote position. To accommodate for such lack of precision, direct pointing techniques often include enhancements to allow higher precision.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Details<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The goal of our research is twofold: understanding how humans perform in direct pointing and providing direct pointing design guidelines and interaction techniques.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">By understanding how humans perform through direct pointing, we are able to develop design guidelines for applications and interaction techniques that reduce the difficulty of tasks of selecting and dragging objects directly from a distance. We hypothesize that, to select a target, both its visual representations, as well as the arm\/hand motor precision required to select it are significant factors in the difficulty of a direct pointing task.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Initial Results<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We have proposed and derived a model of human performance for direct pointing at a distance based on the results of an empirical study. The angular amplitude of movement and angular target width are the main parameters of the model, with the angular target width being weighed more heavily than the angular movement amplitude. The paper describing this model is currently under review for publication.<br>We developed a prototype interaction technique that serves as an illustration of a direct pointing technique for which our model would predict good performance. This technique improves motor precision by increasing the control\/display ratio of the pointing task, such that a large wrist rotation corresponds to a small cursor movement, by the toggle of a high-precision button in the input device. The technique also improve visual acuity by increasing the size of the area around the cursor when the high-precision mode is activated.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Future Work<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We are designing an experiment that will check the effect of visual angular width of targets in direct pointing performance. We hypothesize that the quality of the visual feedback affects direct pointing performance, especially in the presence of high C\/D ratios with very small targets.<\/p>\n\n\n<div class=\"teachpress_pub_list\"><form name=\"tppublistform\" method=\"get\"><a name=\"tppubs\" id=\"tppubs\"><\/a><\/form><div class=\"teachpress_publication_list\"><h3 class=\"tp_h3\" id=\"tp_h3_article\">Journal Articles<\/h3><div class=\"tp_publication tp_publication_article\"><div class=\"tp_pub_info\"><p class=\"tp_pub_author\">Regis Kopper; Doug A Bowman; Mara G Silva; Ryan P McMahan<\/p><p class=\"tp_pub_title\"><a class=\"tp_title_link\" onclick=\"teachpress_pub_showhide('84','tp_links')\" style=\"cursor:pointer;\">A human motor behavior model for distal pointing tasks<\/a> <span class=\"tp_pub_type tp_  article\">Journal Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_journal\">International Journal of Human-Computer Studies, <\/span><span class=\"tp_pub_additional_volume\">vol. 68, <\/span><span class=\"tp_pub_additional_number\">no. 10, <\/span><span class=\"tp_pub_additional_pages\">pp. 603 - 615, <\/span><span class=\"tp_pub_additional_year\">2010<\/span>, <span class=\"tp_pub_additional_issn\">ISSN: 10715819<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_resource_link\"><a id=\"tp_links_sh_84\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('84','tp_links')\" title=\"Show links and resources\" style=\"cursor:pointer;\">Links<\/a><\/span> | <span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_84\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('84','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_84\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@article{5384,<br \/>\r\ntitle = {A human motor behavior model for distal pointing tasks},<br \/>\r\nauthor = {Regis Kopper and Doug A Bowman and Mara G Silva and Ryan P McMahan},<br \/>\r\ndoi = {10.1016\/j.ijhcs.2010.05.001},<br \/>\r\nissn = {10715819},<br \/>\r\nyear  = {2010},<br \/>\r\ndate = {2010-10-01},<br \/>\r\njournal = {International Journal of Human-Computer Studies},<br \/>\r\nvolume = {68},<br \/>\r\nnumber = {10},<br \/>\r\npages = {603 - 615},<br \/>\r\nchapter = {603},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {article}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('84','tp_bibtex')\">Close<\/a><\/p><\/div><div class=\"tp_links\" id=\"tp_links_84\" style=\"display:none;\"><div class=\"tp_links_entry\"><ul class=\"tp_pub_list\"><li><i class=\"ai ai-doi\"><\/i><a class=\"tp_pub_list\" href=\"https:\/\/dx.doi.org\/10.1016\/j.ijhcs.2010.05.001\" title=\"Follow DOI:10.1016\/j.ijhcs.2010.05.001\" target=\"_blank\">doi:10.1016\/j.ijhcs.2010.05.001<\/a><\/li><\/ul><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('84','tp_links')\">Close<\/a><\/p><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Recently, many interactive systems allow the user to interact while standing up and walking around, by pointing his hand or input device directly at the display from a distance. We call this type of input direct pointing at a distance, or, in short, direct pointing, and distinguish it from other methods of indicating a location <a href=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/2012\/02\/13\/direct-pointing-at-distance-models-and-techniques\/\" class=\"more-link\">&#8230;<\/a><\/p>\n","protected":false},"author":331,"featured_media":1289,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"ppma_author":[432,391],"class_list":["post-1098","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-projects"],"jetpack_featured_media_url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2012\/02\/direct_pointing-scaled-1.jpg","authors":[{"term_id":432,"user_id":0,"is_guest":1,"slug":"regis-kopper","display_name":"Regis Kopper","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&r=g","author_category":"","user_url":"","last_name":"","first_name":"","job_title":"","description":""},{"term_id":391,"user_id":331,"is_guest":0,"slug":"dbowman","display_name":"Doug Bowman","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/01\/professional_photo2_2019-cropped-square-smaller-scaled.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/01\/professional_photo2_2019-cropped-square-smaller-scaled.jpg"},"author_category":"1","user_url":"","last_name":"Bowman","first_name":"Doug","job_title":"","description":"Doug A. Bowman is the Frank J. Maher Professor of <a href=\"http:\/\/www.cs.vt.edu\">Computer Science<\/a> at <a href=\"http:\/\/www.vt.edu\">Virginia Tech<\/a>. He is the principal investigator of the <a href=\"http:\/\/wordpress.cs.vt.edu\/3digroup\/\">3D Interaction Group<\/a>, focusing on the topics of three-dimensional user interfaces, VR\/AR user experience, and the benefits of immersion in virtual environments.\r\n\r\nDr. Bowman is one of the co-authors of <a href=\"https:\/\/www.pearson.com\/us\/higher-education\/program\/La-Viola-3-D-User-Interfaces-Theory-and-Practice-2nd-Edition\/PGM101825.html\">3D User Interfaces: Theory and Practice<\/a>. He has served in many roles for the <a href=\"http:\/\/ieeevr.org\">IEEE Virtual Reality Conference<\/a>, including program chair, general chair, and steering committee chair. He also co-founded the IEEE Symposium on 3D User Interfaces (now part of IEEE VR). He received a CAREER award from the National Science Foundation for his work on 3D Interaction, and has been named an ACM Distinguished Scientist. He received the Technical Achievement award from the IEEE Visualization and Graphics Technical Committee in 2014 and the Career Impact Award from IEEE ISMAR in 2021.\r\n\r\nHis undergraduate degree in mathematics and computer science is from Emory University, and he received his M.S. and Ph.D. in computer science from the Georgia Institute of Technology.\r\n\r\n<a href=\"http:\/\/people.cs.vt.edu\/~bowman\/cv.pdf\">Curriculum vitae (PDF)<\/a>"}],"_links":{"self":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1098","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/users\/331"}],"replies":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/comments?post=1098"}],"version-history":[{"count":5,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1098\/revisions"}],"predecessor-version":[{"id":2476,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1098\/revisions\/2476"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media\/1289"}],"wp:attachment":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media?parent=1098"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/categories?post=1098"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/tags?post=1098"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/ppma_author?post=1098"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}