{"id":1076,"date":"2012-06-13T08:51:25","date_gmt":"2012-06-13T08:51:25","guid":{"rendered":"http:\/\/dev.leonardopavanatto.com\/3di\/?p=1076"},"modified":"2021-03-10T21:41:16","modified_gmt":"2021-03-11T02:41:16","slug":"benefits-of-immersion","status":"publish","type":"post","link":"https:\/\/wordpress.cs.vt.edu\/3digroup\/2012\/06\/13\/benefits-of-immersion\/","title":{"rendered":"Benefits of Immersion"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2012\/06\/benefits.jpg\" alt=\"\" class=\"wp-image-1297\" width=\"274\" height=\"206\" srcset=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2012\/06\/benefits.jpg 640w, https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2012\/06\/benefits-300x225.jpg 300w\" sizes=\"auto, (max-width: 274px) 100vw, 274px\" \/><\/figure><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">A large number of immersive virtual environments (IVEs) have been prototyped in research labs, but only a few have been commercially adopted. One of the major reasons for this phenomenon is that industries perceive immersive technologies to have a very high cost relative to their benefit. We want to demonstrate that immersive technologies have attractive cost-benefit ratios by separating the components of immersion and determining the benefits of each component.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Determining the Benefits of Immersion<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In order to determine the benefits of immersion, its components must first be separated. There are several components of immersion to consider: field of view (FOV), field of regard (FOR), display size, display resolution, stereoscopy, head-based rending, frame rate, refresh rate, etc. As proposed and used in previous studies, we can use a CAVE to separate these components and evaluate the effects of each separately and the interactions between.&nbsp;<br><br>Another question that has been raised by previous research is whether the directness of interaction has a greater effect than the level of immersion. So for this research, we will also examine the effect of different interaction techniques that use various levels of directness.&nbsp;<br><br>For this research we are concerned with the benefits of immersion and directness on user performance and will use a game context, specifically a first-person shooter context. We plan to use the Cube engine as the context for evaluating these benefits.<\/p>\n\n\n<div class=\"teachpress_pub_list\"><form name=\"tppublistform\" method=\"get\"><a name=\"tppubs\" id=\"tppubs\"><\/a><\/form><div class=\"teachpress_publication_list\"><h3 class=\"tp_h3\" id=\"tp_h3_article\">Journal Articles<\/h3><div class=\"tp_publication tp_publication_article\"><div class=\"tp_pub_info\"><p class=\"tp_pub_author\">Doug A Bowman; Ryan P McMahan<\/p><p class=\"tp_pub_title\">Virtual Reality: How Much Immersion is Enough? <span class=\"tp_pub_type tp_  article\">Journal Article<\/span> <\/p><p class=\"tp_pub_additional\"><span class=\"tp_pub_additional_in\">In: <\/span><span class=\"tp_pub_additional_journal\">IEEE Computer, <\/span><span class=\"tp_pub_additional_volume\">vol. 40, <\/span><span class=\"tp_pub_additional_number\">no. 7, <\/span><span class=\"tp_pub_additional_pages\">pp. 36-43, <\/span><span class=\"tp_pub_additional_year\">2007<\/span>.<\/p><p class=\"tp_pub_menu\"><span class=\"tp_bibtex_link\"><a id=\"tp_bibtex_sh_116\" class=\"tp_show\" onclick=\"teachpress_pub_showhide('116','tp_bibtex')\" title=\"Show BibTeX entry\" style=\"cursor:pointer;\">BibTeX<\/a><\/span><\/p><div class=\"tp_bibtex\" id=\"tp_bibtex_116\" style=\"display:none;\"><div class=\"tp_bibtex_entry\"><pre>@article{3902,<br \/>\r\ntitle = {Virtual Reality: How Much Immersion is Enough?},<br \/>\r\nauthor = {Doug A Bowman and Ryan P McMahan},<br \/>\r\nyear  = {2007},<br \/>\r\ndate = {2007-01-01},<br \/>\r\njournal = {IEEE Computer},<br \/>\r\nvolume = {40},<br \/>\r\nnumber = {7},<br \/>\r\npages = {36-43},<br \/>\r\nkeywords = {},<br \/>\r\npubstate = {published},<br \/>\r\ntppubtype = {article}<br \/>\r\n}<br \/>\r\n<\/pre><\/div><p class=\"tp_close_menu\"><a class=\"tp_close\" onclick=\"teachpress_pub_showhide('116','tp_bibtex')\">Close<\/a><\/p><\/div><\/div><\/div><\/div><\/div>\n\n\n<div style=\"clear:both\"><\/div>\n<h2>Sponsor<\/h2>\n<div class=\"sponsor\">\n  <a href=\"https:\/\/www.onr.navy.mil\/\"><img decoding=\"async\" src=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/themes\/3disensational\/images\/sponsors\/onr.png\" \/><\/a>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>A large number of immersive virtual environments (IVEs) have been prototyped in research labs, but only a few have been commercially adopted. One of the major reasons for this phenomenon is that industries perceive immersive technologies to have a very high cost relative to their benefit. We want to demonstrate that immersive technologies have attractive <a href=\"https:\/\/wordpress.cs.vt.edu\/3digroup\/2012\/06\/13\/benefits-of-immersion\/\" class=\"more-link\">&#8230;<\/a><\/p>\n","protected":false},"author":331,"featured_media":1297,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_ppma_block_editor_authors":""},"categories":[11],"tags":[],"ppma_author":[439,391],"class_list":["post-1076","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-projects"],"authors":[{"term_id":439,"user_id":0,"is_guest":1,"slug":"ryan-mcmahan","display_name":"Ryan McMahan","avatar_url":"https:\/\/secure.gravatar.com\/avatar\/?s=96&d=mm&r=g","author_category":"","user_url":"","last_name":"","first_name":"","job_title":"","description":""},{"term_id":391,"user_id":331,"is_guest":0,"slug":"dbowman","display_name":"Doug Bowman","avatar_url":{"url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/01\/professional_photo2_2019-cropped-square-smaller-scaled.jpg","url2x":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2021\/01\/professional_photo2_2019-cropped-square-smaller-scaled.jpg"},"author_category":"1","user_url":"","last_name":"Bowman","first_name":"Doug","job_title":"","description":"Doug A. Bowman is the Frank J. Maher Professor of <a href=\"http:\/\/www.cs.vt.edu\">Computer Science<\/a> at <a href=\"http:\/\/www.vt.edu\">Virginia Tech<\/a>. He is the principal investigator of the <a href=\"http:\/\/wordpress.cs.vt.edu\/3digroup\/\">3D Interaction Group<\/a>, focusing on the topics of three-dimensional user interfaces, VR\/AR user experience, and the benefits of immersion in virtual environments.\r\n\r\nDr. Bowman is one of the co-authors of <a href=\"https:\/\/www.pearson.com\/us\/higher-education\/program\/La-Viola-3-D-User-Interfaces-Theory-and-Practice-2nd-Edition\/PGM101825.html\">3D User Interfaces: Theory and Practice<\/a>. He has served in many roles for the <a href=\"http:\/\/ieeevr.org\">IEEE Virtual Reality Conference<\/a>, including program chair, general chair, and steering committee chair. He also co-founded the IEEE Symposium on 3D User Interfaces (now part of IEEE VR). He received a CAREER award from the National Science Foundation for his work on 3D Interaction, and has been named an ACM Distinguished Scientist. He received the Technical Achievement award from the IEEE Visualization and Graphics Technical Committee in 2014 and the Career Impact Award from IEEE ISMAR in 2021.\r\n\r\nHis undergraduate degree in mathematics and computer science is from Emory University, and he received his M.S. and Ph.D. in computer science from the Georgia Institute of Technology.\r\n\r\n<a href=\"http:\/\/people.cs.vt.edu\/~bowman\/cv.pdf\">Curriculum vitae (PDF)<\/a>"}],"jetpack_featured_media_url":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-content\/uploads\/sites\/141\/2012\/06\/benefits.jpg","_links":{"self":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1076","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/users\/331"}],"replies":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/comments?post=1076"}],"version-history":[{"count":2,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1076\/revisions"}],"predecessor-version":[{"id":2469,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/posts\/1076\/revisions\/2469"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media\/1297"}],"wp:attachment":[{"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/media?parent=1076"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/categories?post=1076"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/tags?post=1076"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/wordpress.cs.vt.edu\/3digroup\/wp-json\/wp\/v2\/ppma_author?post=1076"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}