2018
Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums Book Chapter
In: Vermeeren, Arnold; Calvi, Licia; Sabiescu, Amalia (Ed.): Museum Experience Design: Springer Series on Cultural Computing, pp. 19 - 43, Springer International Publishing, Cham, 2018, ISSN: 2195-9056.
Force Push: Exploring Expressive Gesture-to-Force Mappings for Remote Object Manipulation in Virtual Reality Journal Article
In: Frontiers in ICT, vol. 5, pp. 25, 2018.
Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality Conference
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), IEEE IEEE, 2018.
Effect of Volumetric Displays on Depth Perception in Augmented Reality Conference
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, ACM ACM, 2018.
2017
Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment Journal Article
In: Frontiers in ICT, vol. 32164019541930201519562223236, 2017.
User experience with semi-natural locomotion techniques in virtual reality Proceedings
2017, ISBN: 9781450354868.
Bookshelf and Bird: Enabling real walking in large VR spaces through Cell-Based Redirection Conference
3D User Interfaces (3DUI), 2017 IEEE Symposium on, IEEE IEEE, 2017.
Amplified Head Rotation in Virtual Reality and the Effects on 3D Search, Training Transfer, and Spatial Orientation Journal Article
In: IEEE Transactions on Visualization and Computer Graphics, vol. 23, pp. 1880 - 1895, 2017, ISSN: 1077-2626.
2016
Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence Conference
Proceedings of the 15th SIGCHI International Conference on Interaction Design and Children (IDC textquoteright16), ACM Press ACM Press, Manchester, United Kingdom, 2016, ISBN: 9781450343138.
Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums Conference
CHI Workshop: Involving the Crowd in Future Museum Experience Design at the ACM Conference on Human Factors in Computing Systems (CHItextquoteright16), San Jose, CA, 2016.
Bare-Hand Volume Cracker for Raw Volume Data Analysis Journal Article
In: Frontiers in Robotics and AI, vol. 3235512181919252119299, 2016.
A Taxonomy for Designing Walking-based Locomotion Techniques for Virtual Reality Conference
the 2016 ACM CompanionProceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces - ISS Companion textquoteright16, ACM Press ACM Press, Niagara Falls, Ontario, CanadaNew York, New York, USA, 2016, ISBN: 9781450345309.
Ray, camera, action! A technique for collaborative 3D manipulation Conference
2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), IEEE IEEE, Greenville, SC, USA, 2016.
Krinkle Cube Conference
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY Companion textquoteright16, ACM Press ACM Press, Austin, Texas, USANew York, New York, USA, 2016, ISBN: 9781450344586.
Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data Conference
2016 IEEE Virtual Reality (VR)2016 IEEE Virtual Reality (VR), IEEE IEEE, Greenville, SC, USA, 2016.
Designing capsule, an input device to support the manipulation of biological datasets Conference
2016 IEEE Symposium on 3D User Interfaces (3DUI)2016 IEEE Symposium on 3D User Interfaces (3DUI), IEEE IEEE, Greenville, SC, USA, 2016.
2015
Small Group Learning with Games in Museums: Effects of Interactivity as Mediated by Cultural Differences Conference
ACM Interaction Design and Children, ACM Press ACM Press, Medford, MA, 2015.
Design and Evaluation of a Visual Acclimation Aid for a Semi-Natural Locomotion Device Conference
IEEE 3D User Interfaces (3DUI), 2015.
Comparing the Performance of Natural, Semi-Natural, and Non-Natural Locomotion Techniques in Virtual Reality Conference
IEEE 3D User Interfaces (3DUI), 2015.
Protecting workers with smart e-vest Conference
the 2015 ACM International Joint ConferenceProceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp textquoteright15, ACM Press ACM Press, Osaka, JapanNew York, New York, USA, 2015, ISBN: 9781450335751.